02.03.2013, 19:37
Quote:
public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid) { if(weaponid == 24){amount = 30;}//eagle if(weaponid == 25){amount = 35;}//shot if(weaponid == 29){amount = 5;}//mp5 if(weaponid == 30){amount = 7;}//ak if(weaponid == 31){amount = 10;}//m4 if(weaponid == 34){amount = 100;}//sniper } agora coloca com o dano que vc quiser, adicona mais armas ou remove ... |