01.03.2009, 19:44
@Hot
If you'd read the wiki before coming here and posting, you'd know that SetPlayerCheckpoint does not return a value.
The "else if" that you had in there was pointless, I've removed it.
IsPlayerInCheckpoint(playerid) == ACP is also useless, because IsPlayerInCheckpoint only returns true, or false.
It should work now.
Код:
#include <a_samp> #define COLOR_LIGHTBLUE 0x33CCFFAA #pragma tabsize 0 public OnPlayerSpawn(playerid) { SetPlayerCheckpoint(playerid, 1874.2103, -1642.0880, 31.8047, 3.00); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/airport", cmdtext, true) == 0) { if(IsPlayerInCheckpoint(playerid)) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "Teleported."); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE, "You are not in the checkpoint"); } return 1; } } public OnPlayerEnterCheckpoint(playerid) { if (IsPlayerInCheckpoint(playerid)) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "Type /airport to teleport you to your airport"); } return 1; }
The "else if" that you had in there was pointless, I've removed it.
IsPlayerInCheckpoint(playerid) == ACP is also useless, because IsPlayerInCheckpoint only returns true, or false.
It should work now.