[Unsolved] Get Random Coordinates from File
#4

Thanks for your reply [K4L]Leopard, but i'm gonna stick with Dini rather than using fread.

I'll explain the use for what i need. Basically it's a gamemode with rounds. So i can load up a round by using say /loadround [roundid]
Then the 'roundid' file will load from my scriptfiles/roundfiles folder. Each File is basicallly a differnet map/area. Roundid 1 may have coordinates in and around Grove St whilst Roundid 2 file has coordinates in and around Central Las Venturas - you get the picture.

Aim of the gamemode is for your team to get as many kills within the time. Team with highest kill wins. So every time a player dies and respawns it will set their position to a random place according to the roundid being played at the time rather than one set position - otherwise people can just stand around the spawn area and keep killing them each time someone spawns.

Each round has it's own map/area.

I've got all the code done, now all i need is to store the coordinates from the 'Roundid' file in an array for the player to spawn which is what i am requesting, not for all the above to be done. Then when another round starts it replaces the coordinates in that array with the coordinates of the new roundid being played.

I hope i made things simpler, and hope i've not confused things further.

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Messages In This Thread
[Unsolved] Get Random Coordinates from File - by member - 28.02.2009, 18:30
Re: Get Random Coordinates from File - by member - 01.03.2009, 17:42
Re: Get Random Coordinates from File - by pspleo - 01.03.2009, 17:51
Re: Get Random Coordinates from File - by member - 01.03.2009, 18:03
Re: Get Random Coordinates from File - by GunnerZ - 01.03.2009, 18:40
Re: Get Random Coordinates from File - by member - 01.03.2009, 18:59
Re: Get Random Coordinates from File - by GunnerZ - 01.03.2009, 19:07
Re: Get Random Coordinates from File - by member - 01.03.2009, 19:18

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