Armour and hearts above heads
#8

Create object. Store ID. Attach. SetTimerEx passing the playerid parameter with the interval to hide the object (3 sec?). Store that timer ID. Kill it if they take damage again (re-start it again). Destroy object on timer. Fin.
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Armour and hearts above heads - by Edix - 27.02.2013, 13:31
Re: Armour and hearts above heads - by Gamer_007 - 27.02.2013, 13:34
Re: Armour and hearts above heads - by Edix - 27.02.2013, 13:37
Re: Armour and hearts above heads - by Edix - 27.02.2013, 14:40
Re: Armour and hearts above heads - by Vince - 27.02.2013, 15:18
Re: Armour and hearts above heads - by Glad2BeHere - 27.02.2013, 15:22
Re: Armour and hearts above heads - by Edix - 28.02.2013, 06:16
Re: Armour and hearts above heads - by MP2 - 28.02.2013, 07:34
Re: Armour and hearts above heads - by Edix - 28.02.2013, 09:17

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