Last checkpoint was not destroyed
#1

I have a problem with race checkpoint.

pawn Код:
public OnPlayerEnterDynamicRaceCP(playerid,checkpointid)
{
    if(checkpointid == cp[0])
    {
        cp[1] = CreateDynamicRaceCP(0,258.1696,2502.3184,16.0474,-78.5963,2498.3335,16.0418,10,200, .streamdistance = 500);
        DestroyDynamicRaceCP(cp[0]);
    }
    else if(checkpointid == cp[1])
    {
        cp[2] = CreateDynamicRaceCP(1,-78.5963,2498.3335,16.0418,-78.5963,2498.3335,16.0418,10,200, .streamdistance = 500);
        DestroyDynamicRaceCP(cp[1]);
    }
    else if(checkpointid == cp[2]) //This one doesn't work. I didn't receive "win" message and cp[2] was not destroyed.
    {
        SendClientMessage(playerid,-1,"win");
        DestroyDynamicRaceCP(cp[2]);
        SetPlayerVirtualWorld(playerid,0);
        return 1;
    }
    return 1;
}
I'm using streamer plugin.
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Messages In This Thread
Last checkpoint was not destroyed - by newbienoob - 27.02.2013, 10:19
Re: Last checkpoint was not destroyed - by [MG]Dimi - 27.02.2013, 10:27
Re: Last checkpoint was not destroyed - by newbienoob - 27.02.2013, 11:41
Re: Last checkpoint was not destroyed - by RajatPawar - 27.02.2013, 11:54
Re: Last checkpoint was not destroyed - by DaRk_RaiN - 27.02.2013, 12:47
Re: Last checkpoint was not destroyed - by newbienoob - 27.02.2013, 12:48
Re: Last checkpoint was not destroyed - by Riddick94 - 27.02.2013, 12:50
Re: Last checkpoint was not destroyed - by newbienoob - 27.02.2013, 12:53
Re: Last checkpoint was not destroyed - by Riddick94 - 27.02.2013, 12:54

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