27.02.2013, 06:38
Quote:
someone explain for plain noobs what this thread is really about?
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It's hard to explain without any practical examples, but imagine something like this:
pawn Code:
enum E_VEHICLE {
Id,
Model,
Owner,
Float:X,
Float:Y,
Float:Z,
Float:Angle
}
new g_Vehicles[2000][E_VEHICLE];
public OnGameModeInit() {
// Load all vehicles from a file into the variable g_Vehicles
LoadFromFile(g_Vehicles, "vehicles.txt");
// Create all the loaded vehicles
for (vehicle in g_Vehicles) {
CreateVehicle(vehicle[Model], vehicle[X], vehicle[Y], vehicle[Z], vehicle[Angle], -1, -1, 800);
}
}
public OnGameModeExit() {
// Save the variable g_Vehicles into a file
// It could have been modified in any way
SaveToFile(g_Vehicles, "vehicles.txt");
}