Quote:
Originally Posted by Jari_Johnson*
The right code would be:
pawn Код:
if(!strcmp(cmdtext, "/test", true)) { new objectid; new vehicleid; vehicleid=GetPlayerVehicleID(playerid); if(Variable == 0) { objectid = AttachObjectToVehicle(18646 ,vehicleid, -0.034999, 1.749998, 0.329999, 0.000000, 0.000000, 0.000000); //Object Model: 18646 | Variable = 1; return 1; } else if(Variable == 1) { DestroyObject(objectid); Variable = 0; return 1; } return 1; }
This should work the way it's supposed to work..
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No. You're still not creating the object in this code. "objectid" is going to equal 0 here. You need to do something like this:
pawn Код:
new objectid = CreateObject(model, 0, 0, 0, 0, 0, 0);
AttachObjectToVehicle(objectid, ...);