26.02.2013, 02:33
pawn Код:
#include <a_samp>
new MiniJuegoKill[MAX_PLAYERS];
new MiniJuegoPlay[MAX_PLAYERS];
public OnPlayerSpawn(playerid)
{
MiniJuegoKill[playerid] = SetTimerEx("MiniJuego", 20000, true, "i", playerid);
MiniJuegoPlay[playerid] = 1;
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(MiniJuegoPlay[playerid] == 1)
{
MiniJuegoPlay[playerid] = 0;
KillTimer(MiniJuegoKill[playerid]);
}
return 1;
}
forward MiniJuego(playerid);
public MiniJuego(playerid)
{
if(MiniJuegoPlay[playerid] == 1)
{
SpectateOn(playerid);
MiniJuegoPlay[playerid] = 0;
KillTimer(MiniJuegoKill[playerid]);
}
return 1;
}