Roleplay command help
#8

Forgot 1 bracket
Try this:
pawn Код:
CMD:uncuff(playerid, params[])
    {
    new targetid;//this defines the id of the player you want to cuff((playerid id your id and the target id that I defined it the id of the player you want to cuff))
     if(sscanf(params, "r", targetid)) return SendClientMessage(playerid, -1, "[USAGE]: /uncuff [Part of Name/Player ID]");
      if(IsPlayerConnected(targetid))//this will check that if the player you want to cuff is connected to the server or not.
       {
    new Float:x, Float:y, Float:z;//these are the defines of your x,y and z position.
    GetPlayerPos(playerid, x, y, z);//this will store your position to be used in the following codes.((this stores the your x,y, and z position in to the variables we created.))
    if(IsPlayerInRangeOfPoint(targetid, 5.0, x, y, z))//this will check that if the player you want to cuff is near you or not.
    {
    if(!SetPlayerAttachedObject(targetid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977,-81.700035, 0.891999, 1.000000, 1.168000))return SendClientMessage(playerid,-1,"ERROR: The player is not cuffed!");//this will check that if the player is not cuffed and you are trying to apply this cmd,this will send him a error message.
    SetPlayerSpecialAction(targetid,SPECIAL_ACTION_NONE);//this will remove the players cuffs and his arms will go normal.
    RemovePlayerAttachedObject(targetid, 0); // This will remove the cuff object!
    new str[50];//this it the define for the string you will format further.((str means string.You can also change it to string but this seems to be easy.))
    new name[MAX_PLAYER_NAME];//this is the variable you created to store your name.
    GetPlayerName(playerid, name, sizeof(name));//this will get your name and store it in the variable you defines as name.
    new target[MAX_PLAYER_NAME];//this is the variable you created to store the name of the player you want to cuff.
    GetPlayerName(targetid, target, sizeof(target));//this will get the name of the person you want to cuff and will store it into a variable we defined as target.
    format(str, sizeof(str), "INFO: You have uncuffed %s!",target);//explained at the end of the tutorial.
    SendClientMessage(playerid, 0xE01B1B, str);//will send the formated message to you that you created above.
    format(str, sizeof(str), "WARNING: You have been uncuffed by %s!",name);//explained bellow.
    SendClientMessage(targetid, 0xE01B1B, str);//will send the formated message to the player you want to cuff that you created above.
    return 1;
    }
    }
    }
       CMD:me(playerid, params[])
    {
    if(isnull(params)) return SendClientMessage(playerid, -1, "Usage: /me [action]"); //This would be detecting, if the player types nothing, it will return him the ClientMessage stated above.
    new str[500], action[100]; //The text the player will type, and the player name..
    format(str, sizeof(str), " * %s %s", GetName(playerid),action; //This format gets what the player types
    ProxDetector(30, str, PURPLE);// and here it sends the string
    return 1;
    }
    CMD:shout(playerid, params[])
    {
    new
    string[128],
    shout[100];
    if(sscanf(params, "s[100]", shout))
    {
    SendClientMessage(playerid, -1, "USAGE: /shout [message]");
    return 1;
    }
    else
    {
    format(string, sizeof(string), "%s shouts: %s!",GetName(playerid),shout);
    ProxDetector(50.0, playerid, string, -1);
    }
    return 1;
    }
    CMD:low(playerid, params[])
    {
    new
    string[128],
    low[100];
    if(sscanf(params, "s[100]", low))
    {
    SendClientMessage(playerid, -1, "USAGE: /low [message]");
    return 1;
    }
    else
    {
    format(string, sizeof(string), "%s low: %s.",GetName(playerid),low);
    ProxDetector(10.0, playerid, string, -1);
    }
    return 1;
    }
    CMD:do(playerid, params[])
    {
    new
    string[128],
    action[100];
    if(sscanf(params, "s[100]", action))
    {
    SendClientMessage(playerid, -1, "USAGE: /do [action]");
    return 1;
    }
    else
    {
    format(string, sizeof(string), "* %s (( %s ))", params, GetName(playerid));
     ProxDetector(30, playerid, string, PURPLE);
    }
    return 1;
    }
    CMD:b(playerid, params[])
    {
    new string[128],pName[MAX_PLAYER_NAME];
    if(sscanf(params, "s[128]", params)) return SendClientMessage(playerid,WHITE, "USAGE: /b [text] (Local OOC Chat)");
    GetPlayerName(playerid, pName, sizeof(pName)); //This gets the player name...
    format(string, sizeof(string), "%s: (( %s ))", pName, params); //This format gets what the player types
    ProxDetector(30,playerid, string,GREY);
    return 1;
    }
    return 1;
    }
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Messages In This Thread
Roleplay command help - by lramos15 - 24.02.2013, 03:09
Re: Roleplay command help - by @Riichard - 24.02.2013, 03:11
Re: Roleplay command help - by NathNathii - 24.02.2013, 03:11
Re: Roleplay command help - by lramos15 - 24.02.2013, 03:51
Respuesta: Roleplay command help - by Strier - 24.02.2013, 04:58
Re: Respuesta: Roleplay command help - by Marven - 24.02.2013, 07:45
Re: Roleplay command help - by lramos15 - 24.02.2013, 14:44
Re: Roleplay command help - by erminpr0 - 24.02.2013, 16:03
Re: Roleplay command help - by lramos15 - 24.02.2013, 18:13
Re: Roleplay command help - by lramos15 - 24.02.2013, 18:15

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