Looking for explanations and differences between these
#3

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Originally Posted by Vince
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In an NPC script you only have access to the callbacks and functions that are listed in a_npc.inc. Any other default sa-mp include (a_samp, a_objects, a_player, ...) may not be included. This means that you don't have access to things like IsPlayerAdmin, CreateObject, CreateVehicle, etc.

It is true that every NPC runs in its own process. Every time an NPC connects a new samp-npc process is started.
But if we separately include a_objects and stuff like that (they're natively MADE to be separately included, but it's just that people only do that separate include's in libraries) they'll still work the same way, and they're as accurate as the main ones in the gamemode, right?
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Looking for explanations and differences between these - by CreativityLacker - 23.02.2013, 14:26
Re: Looking for explanations and differences between these - by Vince - 23.02.2013, 14:58
Re: Looking for explanations and differences between these - by CreativityLacker - 23.02.2013, 16:40

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