Mission Help
#6

Last problem (hopefully) The last checkpoint seems to be unresponsive when it is entered.

pawn Код:
#include <a_samp>
#include <zcmd>
#include <sscanf2>


//fishing
forward FishCatchTimer(playerid);
new HasRod[MAX_PLAYERS], HasBait[MAX_PLAYERS], Fishing[MAX_PLAYERS], Fish[MAX_PLAYERS][5];
//mining
forward DigTimer(playerid);
new HasShovel[MAX_PLAYERS], Rock[MAX_PLAYERS][5], Digging[MAX_PLAYERS];


//Stages
enum {
    STAGE_NONE,
    STAGE_PICKUP,
    STAGE_ONROUTE,
    STAGE_COMPLETE
}




new MissionStage[MAX_PLAYERS];

//COLORS
#define COLOR_ORANGE    0xFFA500FF
#define COLOR_LIMEGREEN     0x32CD32FF
#define COLOR_ROYALBLUE     0x4169E1FF
#define COLOR_PINK      0xFA8072FF
#define COLOR_GREY      0xAFAFAFAA
#define COLOR_GREEN         0x33AA33AA
#define COLOR_RED       0xAA3333AA
#define COLOR_YELLOW    0xFFFF00AA
#define COLOR_WHITE     0xFFFFFFAA
#define COLOR_BLUE      0x0000BBAA
#define COLOR_LIGHTBLUE     0x33CCFFAA

#define TEAM_TRUCKER 0
//Garbage CheckPoints
new Float:Gcheckpoints[5][4] =
{
    { 2798.1702,-1576.2926,10.9272, 10.0 },
    { 2060.4375,-2091.2126,13.5469, 10.0 },
    { 070.8125,-2384.6160,13.5469, 10.0 },
    { 900.7358,-1204.0779,16.9832, 10.0 },
    { 800.1103,-1542.8258,13.5526, 10.0 }
};

   

main()
{
   
}

public OnGameModeInit()
{
    // Don't use these lines if it's a filterscript
    SetGameModeText("Life Of Transport");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);

    //Server Vehicles
    CreateVehicle(455, 0, 0, 12.2887, 82.2873, -1, -1, 60);

    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
   
    return 1;
}

public OnPlayerConnect(playerid)
{
//You will want to add the following:
//fishing crap
    Fishing[playerid] = 0;
    HasBait[playerid] = 0;
    HasRod[playerid] = 0;
    Fish[playerid][1] = 0;
    Fish[playerid][2] = 0;
    Fish[playerid][3] = 0;
    Fish[playerid][4] = 0;
    //Mining crap
    Digging[playerid] = 0;
    HasShovel[playerid]= 0;
    Rock[playerid][1] = 0;
    Rock[playerid][2] = 0;
    Rock[playerid][3] = 0;
    Rock[playerid][4] = 0;
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
//fishing crap
    Fishing[playerid] = 0;
    HasBait[playerid] = 0;
    HasRod[playerid] = 0;
    Fish[playerid][1] = 0;
    Fish[playerid][2] = 0;
    Fish[playerid][3] = 0;
    Fish[playerid][4] = 0;
    //Mining crap
    Digging[playerid] = 0;
    HasShovel[playerid]= 0;
    Rock[playerid][1] = 0;
    Rock[playerid][2] = 0;
    Rock[playerid][3] = 0;
    Rock[playerid][4] = 0;
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
//Lose fish on death
    Fish[playerid][1] = 0;
    Fish[playerid][2] = 0;
    Fish[playerid][3] = 0;
    Fish[playerid][4] = 0;
//Lose Rocks On Death
    Rock[playerid][1] = 0;
    Rock[playerid][2] = 0;
    Rock[playerid][3] = 0;
    Rock[playerid][4] = 0;
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{

           
    if (strcmp("/work", cmdtext, true, 10) == 0) {
    //Garbage Mission
        if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 455) {
            if (MissionStage[playerid] != STAGE_NONE) {
                SendClientMessage(playerid, COLOR_RED, "You are already doing the rubbish truck driving Mission!");
                return 1;
            }
            MissionStage[playerid] = STAGE_PICKUP;
            new rand = random(sizeof(Gcheckpoints));
            SetPlayerCheckpoint(playerid, Gcheckpoints[rand][0], Gcheckpoints[rand][1], Gcheckpoints[rand][2], Gcheckpoints[rand][3]);
            GameTextForPlayer(playerid, "~g~You started the job, good luck!", 3000, 3);
            new name[MAX_PLAYER_NAME], string[48];
            GetPlayerName(playerid, name, sizeof(name));
            format(string, sizeof(string), "%s is now doing the Rubbish mission.", name );
            return SendClientMessageToAll(COLOR_YELLOW, string);
        }
        return SendClientMessage(playerid, COLOR_RED, "You have to be in a truck to start the job");
        //Garbage mission ends
    }
    return 0;
}

public OnPlayerEnterCheckpoint(playerid)
{
    DisablePlayerCheckpoint(playerid);
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 455) {
        if(STAGE_PICKUP == MissionStage[playerid]) {
            SendClientMessage(playerid, COLOR_RED, "Loading Rubbish");
            SetPlayerCheckpoint(playerid, 0, 0, 0, 0);
            GameTextForPlayer(playerid, "~g~Go drop off the rubbish!", 3000, 3);
            MissionStage[playerid] = STAGE_ONROUTE;
        }
        else if(STAGE_ONROUTE == MissionStage[playerid]) {
            DisablePlayerCheckpoint(playerid);
            SendClientMessage(playerid, COLOR_RED, "Unloading Rubbish");
            GameTextForPlayer(playerid, "~g~You Completed The Mission", 3000, 3);
            SetPlayerScore(playerid, GetPlayerScore(playerid) + 1);
            GivePlayerMoney(playerid, 5000);
            new name[MAX_PLAYER_NAME], string[48];
            GetPlayerName(playerid, name, sizeof(name));
            format(string, sizeof(string), "%s has Completed A Rubbish Mission!", name );
            MissionStage[playerid] = STAGE_NONE;
        }
    }
    return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch(dialogid)
    {
        case 1:
        {
            if(!response) return 1;
            else
            {
                switch(listitem)
                {
                    case 0:
                    {
                        SendClientMessage(playerid, COLOR_YELLOW, "You have purchased a fishing rod!");
                        GivePlayerMoney(playerid, -2000);
                        HasRod[playerid] = 1;
                    }
                    case 1:
                    {
                        SendClientMessage(playerid, COLOR_YELLOW, "You have purchased some fishing bait!");
                        GivePlayerMoney(playerid, -250);
                        HasBait[playerid] = 1;
                    }
                    case 3:
                    {
                        SendClientMessage(playerid, COLOR_YELLOW, "You have purchased A Shovel!!");
                        GivePlayerMoney(playerid, -2000);
                        HasShovel[playerid] = 1;
                    }
                }
            }
            return 1;
        }
    }
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}
stock pName(PN)
{
    new PX[MAX_PLAYER_NAME];
    GetPlayerName(PN, PX, sizeof(PX));
    return PX;
}


public DigTimer(playerid)
{
    Digging[playerid] = 0;
    switch(random(13))
    {
        case 0:
        {
            if(Rock[playerid][1] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You Have Dug Up Some Iron Ore!");
                Rock[playerid][4] = 150;
            }
            else if(Rock[playerid][2] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You Have Dug Up Some Iron Ore!");
                Rock[playerid][4] = 41;
            }
            else if(Rock[playerid][3] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You Have Dug Up Some Iron Ore!");
                Rock[playerid][4] = 41;
            }
            else if(Rock[playerid][4] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You Have Dug Up Some Iron Ore!");
                Rock[playerid][4] = 41;
            }
            else return 1;
        }
        case 1:
        {
            if(Rock[playerid][1] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You Have Dug Up A GIANT Diamond!");
                Rock[playerid][1] = 25000;
            }
            else if(Rock[playerid][2] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You Have Dug Up A GIANT Diamond!");
                Rock[playerid][2] = 25000;
            }
            else if(Rock[playerid][3] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You Have Dug Up A GIANT Diamond!");
                Rock[playerid][3] = 25000;
            }
            else if(Rock[playerid][4] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You Have Dug Up A GIANT Diamond!");
                Rock[playerid][4] = 25000;
            }
            else return 1;
        }
        case 2:
        {
            if(Rock[playerid][1] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You Have Dug Up Some Haydztanium!");
                Rock[playerid][1] = 1337;
            }
            else if(Rock[playerid][2] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You Have Dug Up Some Haydztanium!");
                Rock[playerid][2] = 1337;
            }
            else if(Fish[playerid][3] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You Have Dug Up Some Haydztanium!");
                Rock[playerid][3] = 1337;
            }
            else if(Fish[playerid][4] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You Have Dug Up Some Haydztanium!");
                Rock[playerid][4] = 1337;
            }
        }
        case 3:
        {
            SendClientMessage(playerid, COLOR_RED, "You Have Dug Up Some Rubbish.");
            GameTextForPlayer(playerid, "~r~Rubbish thrown away.", 3000, 5);
        }
        case 4:
        {
            SendClientMessage(playerid, COLOR_RED, "You Have Dug Up A Nuclear Bomb. OH NO!");
            GameTextForPlayer(playerid, "~r~The Bomb Exploded!.", 3000, 5);
            SetPlayerHealth(playerid, 0);
        }
        case 5:
        {
            SendClientMessage(playerid, COLOR_RED, "You Have Dug Up A Body. Good Job It Isnt Yours!");
        }
        case 6:
        {
            SendClientMessage(playerid, COLOR_ORANGE, "You Have Found Some Buried Treasure!");
            GameTextForPlayer(playerid, "~G~KA-CHING.", 3000, 5);
            GivePlayerMoney(playerid, 22500);
        }
        case 7:
        {
            SendClientMessage(playerid, COLOR_WHITE, "You Didnt Find Anything!");
        }
        case 8:
        {
            SendClientMessage(playerid, COLOR_RED, "You Were Attacked By A Mole!!");
            GameTextForPlayer(playerid, "~r~Attacked By A Mole!.", 3000, 5);
            SetPlayerHealth(playerid, 50);
        }
        case 9:
        {
            SendClientMessage(playerid, COLOR_WHITE, "You have found some dirt!");
        }
        case 10:
        {
            SendClientMessage(playerid, COLOR_RED, "OH NO, A Cave In! You Have Lost Your Rocks!!");
            GameTextForPlayer(playerid, "~r~Rocks Lost!.", 3000, 5);
            Rock[playerid][1] = 0;
            Rock[playerid][2] = 0;
            Rock[playerid][3] = 0;
            Rock[playerid][4] = 0;
        }
        case 11:
        {
            SendClientMessage(playerid, COLOR_RED, "You Were Attacked By A Zombie!");
            GameTextForPlayer(playerid, "~r~A Zombie Attacked You!.", 3000, 5);
            SetPlayerHealth(playerid, 0);
        }
        case 12:
        {
            SendClientMessage(playerid, COLOR_RED, "The Rock Fell Down A Ravine");
            GameTextForPlayer(playerid, "~r~You Lost The Rock.", 3000, 5);
        }
    }
    return 1;
}

command(dig, playerid, params[])
{
//old coords -2105.3228, -124.2982, 37.2531
    if(IsPlayerInRangeOfPoint(playerid, 100.0, 0, 0, 0))
    {
        if(Digging[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "You are already digging!");
        if(Rock[playerid][1] >= 1 && Rock[playerid][2] >= 1 && Rock[playerid][3] >= 1 && Rock[playerid][4] >= 1) return SendClientMessage(playerid, COLOR_WHITE, "You have too many rocks. Sell some! ");
        if(HasShovel[playerid] == 1)
        {
                Digging[playerid] = 1;
                SendClientMessage(playerid, COLOR_WHITE, "You have started to Dig. Please wait 5 seconds.");
                SetTimerEx("DigTimer", 5000, false, "i", playerid);
        }
        else return SendClientMessage(playerid, COLOR_RED, "You haven't got a shovel!!");
    }
    else return SendClientMessage(playerid, COLOR_RED, "You cannot dig here!");
    return 1;
}




public FishCatchTimer(playerid)
{
    Fishing[playerid] = 0;
    switch(random(13))
    {
        case 0:
        {
            if(Fish[playerid][1] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You have caught a 41 pound catfish!");
                Fish[playerid][4] = 41;
            }
            else if(Fish[playerid][2] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You have caught a 41 pound catfish!");
                Fish[playerid][4] = 41;
            }
            else if(Fish[playerid][3] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You have caught a 41 pound catfish!");
                Fish[playerid][4] = 41;
            }
            else if(Fish[playerid][4] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You have caught a 41 pound catfish!");
                Fish[playerid][4] = 41;
            }
            else return 1;
        }
        case 1:
        {
            if(Fish[playerid][1] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You have caught a mammoth whale! It weighs 12552 pound!");
                Fish[playerid][1] = 12552;
            }
            else if(Fish[playerid][2] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You have caught a mammoth whale! It weighs 12552 pound!");
                Fish[playerid][2] = 12552;
            }
            else if(Fish[playerid][3] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You have caught a mammoth whale! It weighs 12552 pound!");
                Fish[playerid][3] = 12552;
            }
            else if(Fish[playerid][4] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You have caught a mammoth whale! It weighs 12552 pound!");
                Fish[playerid][4] = 12552;
            }
            else return 1;
        }
        case 2:
        {
            if(Fish[playerid][1] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You have caught a Haydz Fish! It weighs 1337 pound!");
                Fish[playerid][1] = 1337;
            }
            else if(Fish[playerid][2] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You have caught a Haydz Fish! It weighs 1337 pound!");
                Fish[playerid][2] = 1337;
            }
            else if(Fish[playerid][3] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You have caught a Haydz Fish! It weighs 1337 pound!");
                Fish[playerid][3] = 1337;
            }
            else if(Fish[playerid][4] < 1)
            {
                SendClientMessage(playerid, COLOR_GREEN, "You have caught a Haydz Fish! It weighs 1337 pound!");
                Fish[playerid][4] = 1337;
            }
        }
        case 3:
        {
            SendClientMessage(playerid, COLOR_RED, "You have caught a tin-can and threw it away.");
            GameTextForPlayer(playerid, "~r~Can thrown away.", 3000, 5);
        }
        case 4:
        {
            SendClientMessage(playerid, COLOR_RED, "You have caught a Nuclear Bomb. OH NO!");
            GameTextForPlayer(playerid, "~r~The Bomb Exploded!.", 3000, 5);
            SetPlayerHealth(playerid, 0);
        }
        case 5:
        {
            SendClientMessage(playerid, COLOR_RED, "You have caught a used tyre and threw it away.");
            GameTextForPlayer(playerid, "~r~Used tyre thrown away.", 3000, 5);
        }
        case 6:
        {
            SendClientMessage(playerid, COLOR_YELLOW, "You have found some pirate treasure!");
            GameTextForPlayer(playerid, "~G~KA-CHING.", 3000, 5);
            GivePlayerMoney(playerid, 22500);
        }
        case 7:
        {
            SendClientMessage(playerid, COLOR_RED, "You have found a used condomn. Eww!");
            GameTextForPlayer(playerid, "~r~Used Condomn Thrown Away.", 3000, 5);
        }
        case 8:
        {
            SendClientMessage(playerid, COLOR_RED, "You were attacked by a crab!");
            GameTextForPlayer(playerid, "~r~Attacked By A Crab.", 3000, 5);
            SetPlayerHealth(playerid, 50);
        }
        case 9:
        {
            SendClientMessage(playerid, COLOR_WHITE, "You have found nothing!");
        }
        case 10:
        {
            SendClientMessage(playerid, COLOR_RED, "OH NO, Greenpeace stole your fish!");
            GameTextForPlayer(playerid, "~r~Fish Stolen.", 3000, 5);
            Fish[playerid][1] = 0;
            Fish[playerid][2] = 0;
            Fish[playerid][3] = 0;
            Fish[playerid][4] = 0;
        }
        case 11:
        {
            SendClientMessage(playerid, COLOR_RED, "You Were Attacked By Jaws!");
            GameTextForPlayer(playerid, "~r~Jaws Attacked You!.", 3000, 5);
            SetPlayerHealth(playerid, 0);
        }
        case 12:
        {
            SendClientMessage(playerid, COLOR_RED, "The Fish Got Away");
            GameTextForPlayer(playerid, "~r~You lost the fish.", 3000, 5);
        }
    }
    return 1;
}



command(fish, playerid, params[])
{
//old coords -2105.3228, -124.2982, 37.2531
    if(IsPlayerInRangeOfPoint(playerid, 100.0, 0, 0, 0))
    {
        if(Fishing[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "You are already fishing!");
        if(Fish[playerid][1] >= 1 && Fish[playerid][2] >= 1 && Fish[playerid][3] >= 1 && Fish[playerid][4] >= 1) return SendClientMessage(playerid, COLOR_WHITE, "You have too many fish to fish again.");
        if(HasRod[playerid] == 1)
        {
            if(HasBait[playerid] == 1)
            {
                Fishing[playerid] = 1;
                SendClientMessage(playerid, COLOR_WHITE, "You have started to fish. Please wait 5 seconds.");
                SetTimerEx("FishCatchTimer", 5000, false, "i", playerid);
            }
            else return SendClientMessage(playerid, COLOR_RED, "You don't have any bait!");
        }
        else return SendClientMessage(playerid, COLOR_RED, "You haven't got a fishing rod!");
    }
    else return SendClientMessage(playerid, COLOR_RED, "You cannot fish here!");
    return 1;
}

command(buy, playerid, params[])
{
if(IsPlayerInRangeOfPoint(playerid, 100.0, 0, 0, 0))
    {
        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Shop", "Fishing Rod ($2000)\nFishing Bait($250 Each)\nShovel($2000)", "Buy", "Cancel");
    }
else SendClientMessage(playerid, COLOR_RED, "You Are Not In A Shop");
return 1;
}

command(sellfish, playerid, params[])
{
if(IsPlayerInRangeOfPoint(playerid, 100.0, 0, 0, 0))
 {
    new fishslot, string[256];
    if(sscanf(params, "i", fishslot)) return SendClientMessage(playerid, COLOR_WHITE, "Server: /sell [fish slot(1-4)]");
    {
            if(fishslot > 4 || fishslot < 1) return SendClientMessage(playerid, COLOR_WHITE, "Fish slots are from 1 - 4.");
            else
                {
                    if(Fish[playerid][fishslot] > 1)
                    {
                        GivePlayerMoney(playerid, Fish[playerid][fishslot] * 2);
                        format(string, sizeof(string), "You have sold a fish out of slot %d for $%d!", fishslot, Fish[playerid][fishslot] * 2);
                        SendClientMessage(playerid, COLOR_WHITE, string);
                        format(string, sizeof(string), "~g~+$%d", Fish[playerid][fishslot] * 2);
                        GameTextForPlayer(playerid, string, 3000, 5);
                }
        }
    }
 }
else SendClientMessage(playerid, COLOR_RED, "You Are Not In A Shop");
return 1;
}

command(sellrock, playerid, params[])
{
    new rockslot, string[256];
    if(sscanf(params, "i", rockslot)) return SendClientMessage(playerid, COLOR_WHITE, "Server: /sell [rock slot(1-4)]");
    {
        if(rockslot > 4 || rockslot < 1) return SendClientMessage(playerid, COLOR_WHITE, "Rock slots are from 1 - 4.");
        else
        {
            if(Rock[playerid][rockslot] > 1)
            {
                GivePlayerMoney(playerid, Rock[playerid][rockslot] * 2);
                format(string, sizeof(string), "You have sold a rock out of slot %d for $%d!", rockslot, Rock[playerid][rockslot] * 2);
                SendClientMessage(playerid, COLOR_WHITE, string);
                format(string, sizeof(string), "~g~+$%d", Rock[playerid][rockslot] * 2);
                GameTextForPlayer(playerid, string, 3000, 5);
            }
        }
    }
    return 1;
}
Reply


Messages In This Thread
Mission Help [on player checkpoint error] - by AaronFarley - 23.02.2013, 10:15
Re: Mission Help [on player checkpoint error] - by Misiur - 23.02.2013, 11:58
Re: Mission Help - by AaronFarley - 23.02.2013, 12:36
Re: Mission Help - by Misiur - 23.02.2013, 12:39
Re: Mission Help - by SomebodyAndMe - 23.02.2013, 12:40
Re: Mission Help [2nd checkpoint unresponsive] - by AaronFarley - 23.02.2013, 13:22
Re: Mission Help [2nd checkpoint unresponsive] - by AaronFarley - 24.02.2013, 13:01

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