checkpoint info spam
#1



ok I have a modified version of bmuk's lvrcr i ripped out all the dumb logic but i cannot figure out wtf the problem is with this spam.

Here is what happens... I enter the checkpoint.. it works and does what its supposed to but it will spam my chat over and over with the info. for instance the wang cars when i enter it gives you a list of cars to buy but it just spams it instead of just displaying it one time.

Here is my code. and it does it to ALL checkpoints.

Код:
public getCheckpointType(playerID) {
return checkpointType[playerCheckpoint[playerID]];
}


public isPlayerInArea(playerID, index)
{
	new Float:X, Float:Y, Float:Z;
	new Float:cX,Float:cY;
	new Float:r1;
	
	cX=checkpoints[index][0];cY=checkpoints[index][1];
	r1=CHECKPOINT_AREA;

	GetPlayerPos(playerID, X, Y, Z);
	if((cX-r1<X)&&(cX+r1>X)&&(cY-r1<Y)&&(cY+r1>Y))
	{ print("In Area =1");return 1;}else{ print("In Area =0");return 0;}
}

public checkpointUpdate()
{
	new Float:x,Float:y,Float:z;
	new Float:x1,Float:y1;//,Float:z1;
	new Float:r1=CHECKPOINT_AREA;
	new Float:a,Float:b,Float:c;
	new iy;

//	print("checkpointupdate():");
	for(iy=0;iy<MAX_PLAYERS;iy++)
	{
	  if(IsPlayerConnected(iy))
	  {
	    pPlyrCDist[iy][0]=9999.99;
	    pPlyrChkpt[iy][0]=9999;

			GetPlayerPos(iy,x,y,z);
			for(new ix=0;ix<MAX_POINTS;ix++)
			{
			  x1=checkpoints[ix][0];
			  y1=checkpoints[ix][1];
			  //z1=checkpoints[ix][2];
  			 // printf("x:%f y:%f z:%f",x1,y1,z1);
  			  if((x1-r1<x)&&(x1+r1>x)&&(y1-r1<y)&&(y1+r1>y))
  			  {
				//	print("In Area=1");
				
					a=(x-x1)*(x-x1);
  			    b=(y-y1)*(y-y1);
  			    c=floatsqroot(floatadd(a,b));
  			    
  			    if(c<pPlyrCDist[iy][0])
  			    {
  			      pPlyrCDist[iy][0]=c;
  			      pPlyrChkpt[iy][0]=ix;
					}
						
				}
			}
		}
	}
	checkpointStream();
}

stock checkpointStream()
{
	new id;
	for(new iy=0;iy<MAX_PLAYERS;iy++)
	{
	  if(pPlyrChkpt[iy][0]!=9999)
	  {
	    new Float:cpSize=checkpoints[id][3];
			id=pPlyrChkpt[iy][0];
			playerCheckpoint[iy]=id;
		 	SetPlayerCheckpoint(iy,checkpoints[id][0],checkpoints[id][1],checkpoints[id][2],cpSize);
	  }
	  else
	  {
			DisablePlayerCheckpoint(iy);
      playerCheckpoint[iy]=999;
		}
	}
}

public OnGameModeInit()
{
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Messages In This Thread
checkpoint info spam - by AgentE420 - 27.02.2009, 23:35
Re: checkpoint info spam - by ICECOLDKILLAK8 - 28.02.2009, 00:05
Re: checkpoint info spam - by AgentE420 - 28.02.2009, 00:44
Re: checkpoint info spam - by ICECOLDKILLAK8 - 28.02.2009, 00:45
Re: checkpoint info spam - by AgentE420 - 28.02.2009, 00:53

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