22.02.2013, 17:53
It works like that on player class select but the thing is.. I'm making it more advanced.. That why I'm thinking how to do it more currently so basically I need to remake gang system..
Just trying to understand how it works and which is the best way to work with y_groups.. Before I notices that but I thought group by skin id will be much easier so now I don't know if it will check if current skin is in that group or he ain't there is the question.. So basically what I want to make.. is 1 leader skin and rest on team is members...
That why I chosen select group by skin id.. + I removed skin selection..
it seemed more not in my thought style...
Big thanks anyway RealCop228
If I can somehow help you just pm me.. 
So btw I have it already in script
So basically then I need to remove Class_AddWithGroupSet and add this:
Or I got it incorrectly?
Just trying to understand how it works and which is the best way to work with y_groups.. Before I notices that but I thought group by skin id will be much easier so now I don't know if it will check if current skin is in that group or he ain't there is the question.. So basically what I want to make.. is 1 leader skin and rest on team is members...
That why I chosen select group by skin id.. + I removed skin selection..
it seemed more not in my thought style...
Big thanks anyway RealCop228


So btw I have it already in script
PHP код:
gLSPD = Group_Create("LSPD");
gFBI = Group_Create("FBI");
gCadet = Group_Create("Cadet");
gMedics = Group_Create("Medics");
Код:
new Group:gLSPD, Group:gFBI, Group:gCadet, Group:gMedics ;
Код:
Group_SetPlayer(a, 5, true); Group_SetPlayer(a, 7, true); Group_SetPlayer(a, 89, true); Group_SetPlayer(a, 50, true); foreach (Group(a), playerid) { printf("%d", playerid); }