Textdraw help [+REP]
#1

Hello,

I made a filterscript with a textdraw on it but the textdraw is not seeable ingame.

Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
 print("\n--------------------------------------");
	print(" Blank Filterscript by your name here");
	print("--------------------------------------\n");
	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}

#else

main()
{
	print("\n----------------------------------");
	print(" Blank Gamemode by your name here");
	print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
	// Don't use these lines if it's a filterscript
 new Text:Textdraw0;
	new Text:Textdraw1;


	Textdraw0 = TextDrawCreate(524.375000, 119.583358, "United");
	TextDrawLetterSize(Textdraw0, 0.449999, 1.600000);
	TextDrawAlignment(Textdraw0, 1);
	TextDrawColor(Textdraw0, -2147450625);
	TextDrawSetShadow(Textdraw0, 0);
	TextDrawSetOutline(Textdraw0, -1);
	TextDrawBackgroundColor(Textdraw0, 51);
	TextDrawFont(Textdraw0, 1);
	TextDrawSetProportional(Textdraw0, 1);

	Textdraw1 = TextDrawCreate(632.000000, 122.250000, "usebox");
	TextDrawLetterSize(Textdraw1, 0.000000, 1.303704);
	TextDrawTextSize(Textdraw1, 516.125000, 0.000000);
	TextDrawAlignment(Textdraw1, 1);
	TextDrawColor(Textdraw1, 0);
	TextDrawUseBox(Textdraw1, true);
	TextDrawBoxColor(Textdraw1, 102);
	TextDrawSetShadow(Textdraw1, 0);
	TextDrawSetOutline(Textdraw1, 0);
	TextDrawFont(Textdraw1, 0);
	//Player Textdraws:

	new PlayerText:Textdraw0[MAX_PLAYERS];


	Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 570.000000, 120.166648, "Roleplay");
	PlayerTextDrawLetterSize(playerid, Textdraw0[playerid], 0.384375, 1.483333);
	PlayerTextDrawTextSize(playerid, Textdraw0[playerid], -993.750000, 860.416687);
	PlayerTextDrawAlignment(playerid, Textdraw0[playerid], 1);
	PlayerTextDrawColor(playerid, Textdraw0[playerid], -1);
	PlayerTextDrawSetShadow(playerid, Textdraw0[playerid], 0);
	PlayerTextDrawSetOutline(playerid, Textdraw0[playerid], 1);
	PlayerTextDrawBackgroundColor(playerid, Textdraw0[playerid], 51);
	PlayerTextDrawFont(playerid, Textdraw0[playerid], 1);
	PlayerTextDrawSetProportional(playerid, Textdraw0[playerid], 1);
	return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
 SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
	return 1;
}

public OnPlayerConnect(playerid)
{
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/mycommand", cmdtext, true, 10) == 0)
	{
		// Do something here
		return 1;
	}
	return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
	return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
	return 1;
}

public OnPlayerUpdate(playerid)
{
	return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
	return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
	return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
	return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
	return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
	return 1;
}
I want to let members see it all the time, how is it possible?
Reply


Messages In This Thread
Textdraw help [+REP] - by Aarab - 22.02.2013, 14:54
Re: Textdraw help [+REP] - by SilverKiller - 22.02.2013, 14:57
Re: Textdraw help [+REP] - by ReVo_ - 22.02.2013, 14:58
Re: Textdraw help [+REP] - by Aarab - 22.02.2013, 15:00
Re: Textdraw help [+REP] - by Neil. - 22.02.2013, 15:04
Re: Textdraw help [+REP] - by Aarab - 22.02.2013, 15:04
Re: Textdraw help [+REP] - by SilverKiller - 22.02.2013, 15:05
Re: Textdraw help [+REP] - by Aarab - 22.02.2013, 15:07
Re: Textdraw help [+REP] - by Neil. - 22.02.2013, 15:08
Re: Textdraw help [+REP] - by SilverKiller - 22.02.2013, 15:12

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