22.02.2013, 14:15
1) You should use the native function OnPlayerTakeDamage which was made in 0.3d, which rendered wups' include useless.
2) The label stays forever. Did you even test this?
3) You can use SetPlayerChatBubble.
2) The label stays forever. Did you even test this?
3) You can use SetPlayerChatBubble.

