22.02.2013, 12:29
those values are ok, they are close to the default values.
the CPU usage on high player counts are mostly script related, dont worry about the network usage yet.
i suggest you to use the performance profiler plugin, and let it run on your server. but ATTENTION! the plugin requires a LOT of memory, dont let it run for a long time: 10-15 minutes with 100 players should give you proper results.
let the profiler care for the gamemode only for the first attempt. if you dont get helpful results (like 1 or 2 functions eating a lot of cpu time), THEN its a filterscript, but i assume the gamemode causes the lag.
a (lot of) loop(s) consisting MAX_PLAYERS are the main reason for lag...
the CPU usage on high player counts are mostly script related, dont worry about the network usage yet.
i suggest you to use the performance profiler plugin, and let it run on your server. but ATTENTION! the plugin requires a LOT of memory, dont let it run for a long time: 10-15 minutes with 100 players should give you proper results.
let the profiler care for the gamemode only for the first attempt. if you dont get helpful results (like 1 or 2 functions eating a lot of cpu time), THEN its a filterscript, but i assume the gamemode causes the lag.
a (lot of) loop(s) consisting MAX_PLAYERS are the main reason for lag...