21.02.2013, 00:54
pawn Код:
public OnBombExplode(playerid, num, Float:x, Float:y, Float:z) {
for(new i; i != MAX_PLAYERS; i++) {
if(GetPlayerDistanceToPoint(i, x, y, z) < 2) {
if(gBombTypes[btype[playerid][num]][2]) {
SetPVarInt(i, "nearExp", playerid);
SetTimerEx("ResetNearExp", 15000, false, "i", i);
}
}
}
return 1;
}