Type mismatch
#9

Change the GameTextForPlayer(...); to GameTextForAll(tString,5000,5);. GameTextForPlayer sends the message to only 1 player or more if you're using a loop, hence you need the playerid in the beginning of it. If you want to send the GameText to every player in the server, you use GameTextForAll(...);

Edit: You're welcome.
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Messages In This Thread
Type mismatch - by GTA_Rules - 27.02.2009, 06:50
Re: Type mismatch - by samgreen - 27.02.2009, 06:52
Re: Type mismatch - by zyx - 27.02.2009, 07:00
Re: Type mismatch - by GTA_Rules - 27.02.2009, 07:02
Re: Type mismatch - by zyx - 27.02.2009, 07:04
Re: Type mismatch - by samgreen - 27.02.2009, 07:05
Re: Type mismatch - by zyx - 27.02.2009, 07:08
Re: Type mismatch - by GTA_Rules - 27.02.2009, 07:09
Re: Type mismatch - by zyx - 27.02.2009, 07:11

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