Posts: 1,047
Threads: 23
Joined: Jun 2009
Quote:
Originally Posted by MP2
I had to test this just to be sure, as I was very confident I was right, and I was.. (sorry to correct you :P)
http://www.youtube.com/watch?v=f9vm8VWRdMs
pawn Code:
public OnPlayerUpdate(playerid) { new Float:a, szString[32]; if(!IsPlayerInAnyVehicle(playerid)) { GetPlayerFacingAngle(playerid, a); format(szString, sizeof(szString), "Player Angle: %.0f", a); } else { GetVehicleZAngle(GetPlayerVehicleID(playerid), a); format(szString, sizeof(szString), "Veh Angle: %.0f", a); } GameTextForPlayer(playerid, szString, 3000, 3); return 1; }
Are you referring to something else?
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Whathe.. ;o When I was creating the AutoPilot i had difficulty with it just because the car angles returned between -180 and 180, and I doubt sa-mp changed anything.. probbly some code I didn't notice was changing my angle >_>
at least, where it happend to me was north-east in LV, but I highly doubt location change will matter.
So well I was wrong ;p