Relationship Between Unit Circle and SA-MP World
#9

Quote:
Originally Posted by Gamer_Z
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Quote:
Originally Posted by MP2
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Quote:
Originally Posted by Gamer_Z
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the GTA degrees go clockwise from -180 to 180, the maths unit circle goes with the clock from 0 to 360 (or reverse, dunno if I said it good in English :P)

At least I know it has to do with the directions (clockwise/counter-clockwise) and the domain ([-180,180] / [0, 360]) of the degrees.
Are you 100% sure? I'm fairly confident that they go from 0-360, just anti-clockwise (east is 270, but is 90 in real life). I've never seen negative angles in SA:MP..
try GetVehicleZAngle and you will see :P
I had to test this just to be sure, as I was very confident I was right, and I was.. (sorry to correct you :P)

[ame]http://www.youtube.com/watch?v=f9vm8VWRdMs[/ame]

pawn Code:
public OnPlayerUpdate(playerid)
{
    new Float:a, szString[32];
    if(!IsPlayerInAnyVehicle(playerid))
    {
        GetPlayerFacingAngle(playerid, a);
        format(szString, sizeof(szString), "Player Angle: %.0f", a);
    }
    else
    {
        GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
        format(szString, sizeof(szString), "Veh Angle: %.0f", a);
    }
    GameTextForPlayer(playerid, szString, 3000, 3);
    return 1;
}
Are you referring to something else?
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