18.02.2013, 13:22
Код:
#include <a_samp> #if defined FILTERSCRIPT //============================Filter-Script===================================// public OnFilterScriptInit() { print("\n--------------------------------------"); print(" WDS"); return 1; } public OnFilterScriptExit() { return 1; } #endif //============================================================================// public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { SendDeathMessage(killerid, playerid, reason); new deathreason[32]; if(reason == 0) {format(deathreason, sizeof(deathreason), "Fists");} if(reason == 1) {format(deathreason, sizeof(deathreason), "Brass Knuckles");} if(reason == 2) {format(deathreason, sizeof(deathreason), "Golf Stick");} if(reason == 3) {format(deathreason, sizeof(deathreason), "Cop Stick");} if(reason == 4) {format(deathreason, sizeof(deathreason), "Knife");} if(reason == 5) {format(deathreason, sizeof(deathreason), "Baseball Bat");} if(reason == 6) {format(deathreason, sizeof(deathreason), "Shovel");} if(reason == 7) {format(deathreason, sizeof(deathreason), "Pool Cue");} if(reason == 8) {format(deathreason, sizeof(deathreason), "Katana");} if(reason == 9) {format(deathreason, sizeof(deathreason), "Chainsaw");} if(reason == 10){format(deathreason, sizeof(deathreason), "Dildo");} if(reason == 11){format(deathreason, sizeof(deathreason), "Small Vibrator");} if(reason == 12){format(deathreason, sizeof(deathreason), "Large Vibrator");} if(reason == 13){format(deathreason, sizeof(deathreason), "Vibrator");} if(reason == 14){format(deathreason, sizeof(deathreason), "Flowers");} if(reason == 15){format(deathreason, sizeof(deathreason), "Cane");} if(reason == 16){format(deathreason, sizeof(deathreason), "Grenade");} if(reason == 17){format(deathreason, sizeof(deathreason), "Smoke Grenade");} if(reason == 18){format(deathreason, sizeof(deathreason), "Molotov Cocktail");} if(reason == 19){format(deathreason, sizeof(deathreason), "Vehicle Weapon");} if(reason == 20){format(deathreason, sizeof(deathreason), "Hydra Flare");} if(reason == 21){format(deathreason, sizeof(deathreason), "Jetpack");} if(reason == 22){format(deathreason, sizeof(deathreason), "9mm");} if(reason == 23){format(deathreason, sizeof(deathreason), "Silenced 9mm");} if(reason == 24){format(deathreason, sizeof(deathreason), "Desert Eagle");} if(reason == 25){format(deathreason, sizeof(deathreason), "Shotgun");} if(reason == 26){format(deathreason, sizeof(deathreason), "Sawnoff Shotgun");} if(reason == 27){format(deathreason, sizeof(deathreason), "Combat Shotgun");} if(reason == 28){format(deathreason, sizeof(deathreason), "Micro SMG");} if(reason == 29){format(deathreason, sizeof(deathreason), "MP5");} if(reason == 30){format(deathreason, sizeof(deathreason), "AK47");} if(reason == 31){format(deathreason, sizeof(deathreason), "M4");} if(reason == 32){format(deathreason, sizeof(deathreason), "Tec-9");} if(reason == 33){format(deathreason, sizeof(deathreason), "Rifle");} if(reason == 34){format(deathreason, sizeof(deathreason), "Sniper Rifle");} if(reason == 35){format(deathreason, sizeof(deathreason), "Rocket Launcherr");} if(reason == 36){format(deathreason, sizeof(deathreason), "Rocket Launcher");} if(reason == 37){format(deathreason, sizeof(deathreason), "Flamethrower");} if(reason == 38){format(deathreason, sizeof(deathreason), "Minigun");} if(reason == 39){format(deathreason, sizeof(deathreason), "Backpack Bomb");} if(reason == 40){format(deathreason, sizeof(deathreason), "Detonator");} if(reason == 41){format(deathreason, sizeof(deathreason), "Spraycan");} if(reason == 42){format(deathreason, sizeof(deathreason), "Fire Extinguisher");} if(reason == 43){format(deathreason, sizeof(deathreason), "Camera");} if(reason == 44){format(deathreason, sizeof(deathreason), "Nightvision Goggles");} if(reason == 45){format(deathreason, sizeof(deathreason), "Infrared Goggles");} if(reason == 46){format(deathreason, sizeof(deathreason), "Parachute");} if(reason == 47){format(deathreason, sizeof(deathreason), "!>>> Unknown 47 <<<!");} if(reason == 48){format(deathreason, sizeof(deathreason), "!>>> Unknown 48 <<<!");} if(reason == 49){format(deathreason, sizeof(deathreason), "Vehicle");} if(reason == 50){format(deathreason, sizeof(deathreason), "Helicopter Blades");} if(reason == 51){format(deathreason, sizeof(deathreason), "Explosion");} if(reason == 52){format(deathreason, sizeof(deathreason), "!>>> Unknown 52 <<<!");} if(reason == 53){format(deathreason, sizeof(deathreason), "Drowned");} if(reason == 54){format(deathreason, sizeof(deathreason), "Splat");} if(reason == 55){format(deathreason, sizeof(deathreason), "!>>> Unknown 55 <<<!");} if(reason == 255){format(deathreason, sizeof(deathreason), "Died");} GivePlayerMoney(killerid, 100); SendClientMessage(killerid, -1,"You have earned 100 cash for killing a player"); GivePlayerMoney(playerid, -100); SendClientMessage(playerid, -1,"You have lost 100 cash for getting killed"); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/fshelp", cmdtext, true, 10) == 0) { SendClientMessage(playerid, -1,"This FS is scripted from scratch by Nirzor and contains some fun Death features and Realistic features"); return 1; } return 0; } OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid); public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid) { new Float:HP; GetPlayerHealth(playerid, HP); if(weaponid == 0) SetPlayerHealth(playerid, HP-5);//Unarmed if(weaponid == 1) SetPlayerHealth(playerid, HP-9);//Brass knuckles if(weaponid == 2) SetPlayerHealth(playerid, HP-12);//Golf club if(weaponid == 3) SetPlayerHealth(playerid, HP-8);//Nite stick if(weaponid == 4) SetPlayerHealth(playerid, HP-14);//Knife if(weaponid == 5) SetPlayerHealth(playerid, HP-15);//Baseball bat if(weaponid == 6) SetPlayerHealth(playerid, HP-7);//Shovel if(weaponid == 7) SetPlayerHealth(playerid, HP-6);//Pool cue if(weaponid == 8) SetPlayerHealth(playerid, HP-16);//Katana if(weaponid == 9) SetPlayerHealth(playerid, HP-20);//Chainsaw if(weaponid == 10) SetPlayerHealth(playerid, HP-4);//Purple dildo if(weaponid == 11) SetPlayerHealth(playerid, HP-6);//Short vibrator if(weaponid == 12) SetPlayerHealth(playerid, HP-7);//Long vibrator if(weaponid == 13) SetPlayerHealth(playerid, HP-4);//White dildo if(weaponid == 14) SetPlayerHealth(playerid, HP-10);//Flowers if(weaponid == 15) SetPlayerHealth(playerid, HP-13);//Cane if(weaponid == 16) SetPlayerHealth(playerid, HP-100);//Grenades if(weaponid == 17) SetPlayerHealth(playerid, HP-5);//Tear gas if(weaponid == 22) SetPlayerHealth(playerid, HP-15);//9mm Pistol if(weaponid == 23) SetPlayerHealth(playerid, HP-15);//Silenced pistol if(weaponid == 24) SetPlayerHealth(playerid, HP-20);//DesertEagle if(weaponid == 25) SetPlayerHealth(playerid, HP-60);//Shotgun if(weaponid == 26) SetPlayerHealth(playerid, HP-35);//Sawn-off shotgun if(weaponid == 27) SetPlayerHealth(playerid, HP-40);//Combat if(weaponid == 28) SetPlayerHealth(playerid, HP-17);//Micro Uzi (Mac 10) if(weaponid == 29) SetPlayerHealth(playerid, HP-26);//Mp5 if(weaponid == 30) SetPlayerHealth(playerid, HP-30);//Ak47 if(weaponid == 31) SetPlayerHealth(playerid, HP-30);//M4 if(weaponid == 32) SetPlayerHealth(playerid, HP-17);//Tec 9 if(weaponid == 33) SetPlayerHealth(playerid, HP-90);//Country rifle if(weaponid == 34) SetPlayerHealth(playerid, HP-100);//Sniper rifle if(weaponid == 35) SetPlayerHealth(playerid, HP-150);//Epg if(weaponid == 36) SetPlayerHealth(playerid, HP-170);//Heat seeking rocket if(weaponid == 37) SetPlayerHealth(playerid, HP-30);//Flame-thrower if(weaponid == 38) SetPlayerHealth(playerid, HP-15);//Mini gun if(weaponid == 39) SetPlayerHealth(playerid, HP-150);//Satchel charges if(weaponid == 41) SetPlayerHealth(playerid, HP-10);//Spray can if(weaponid == 42) SetPlayerHealth(playerid, HP-15);//Fire extinguisher return 1; } //============================================================================//