Change the damage weapon without recover Health/Armor?
#2

Код:
#include <a_samp>
#if defined FILTERSCRIPT

//============================Filter-Script===================================//

public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print(" WDS");
	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}
#endif
//============================================================================//

public OnPlayerConnect(playerid)
{
	
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	SendDeathMessage(killerid, playerid, reason);

    new deathreason[32];
    if(reason == 0) {format(deathreason, sizeof(deathreason), "Fists");}
    if(reason == 1) {format(deathreason, sizeof(deathreason), "Brass Knuckles");}
    if(reason == 2) {format(deathreason, sizeof(deathreason), "Golf Stick");}
    if(reason == 3) {format(deathreason, sizeof(deathreason), "Cop Stick");}
    if(reason == 4) {format(deathreason, sizeof(deathreason), "Knife");}
    if(reason == 5) {format(deathreason, sizeof(deathreason), "Baseball Bat");}
    if(reason == 6) {format(deathreason, sizeof(deathreason), "Shovel");}
    if(reason == 7) {format(deathreason, sizeof(deathreason), "Pool Cue");}
    if(reason == 8) {format(deathreason, sizeof(deathreason), "Katana");}
    if(reason == 9) {format(deathreason, sizeof(deathreason), "Chainsaw");}
    if(reason == 10){format(deathreason, sizeof(deathreason), "Dildo");}
    if(reason == 11){format(deathreason, sizeof(deathreason), "Small Vibrator");}
    if(reason == 12){format(deathreason, sizeof(deathreason), "Large Vibrator");}
    if(reason == 13){format(deathreason, sizeof(deathreason), "Vibrator");}
    if(reason == 14){format(deathreason, sizeof(deathreason), "Flowers");}
    if(reason == 15){format(deathreason, sizeof(deathreason), "Cane");}
    if(reason == 16){format(deathreason, sizeof(deathreason), "Grenade");}
    if(reason == 17){format(deathreason, sizeof(deathreason), "Smoke Grenade");}
    if(reason == 18){format(deathreason, sizeof(deathreason), "Molotov Cocktail");}
    if(reason == 19){format(deathreason, sizeof(deathreason), "Vehicle Weapon");}
    if(reason == 20){format(deathreason, sizeof(deathreason), "Hydra Flare");}
    if(reason == 21){format(deathreason, sizeof(deathreason), "Jetpack");}
    if(reason == 22){format(deathreason, sizeof(deathreason), "9mm");}
    if(reason == 23){format(deathreason, sizeof(deathreason), "Silenced 9mm");}
    if(reason == 24){format(deathreason, sizeof(deathreason), "Desert Eagle");}
    if(reason == 25){format(deathreason, sizeof(deathreason), "Shotgun");}
    if(reason == 26){format(deathreason, sizeof(deathreason), "Sawnoff Shotgun");}
    if(reason == 27){format(deathreason, sizeof(deathreason), "Combat Shotgun");}
    if(reason == 28){format(deathreason, sizeof(deathreason), "Micro SMG");}
    if(reason == 29){format(deathreason, sizeof(deathreason), "MP5");}
    if(reason == 30){format(deathreason, sizeof(deathreason), "AK47");}
    if(reason == 31){format(deathreason, sizeof(deathreason), "M4");}
    if(reason == 32){format(deathreason, sizeof(deathreason), "Tec-9");}
    if(reason == 33){format(deathreason, sizeof(deathreason), "Rifle");}
    if(reason == 34){format(deathreason, sizeof(deathreason), "Sniper Rifle");}
    if(reason == 35){format(deathreason, sizeof(deathreason), "Rocket Launcherr");}
    if(reason == 36){format(deathreason, sizeof(deathreason), "Rocket Launcher");}
    if(reason == 37){format(deathreason, sizeof(deathreason), "Flamethrower");}
    if(reason == 38){format(deathreason, sizeof(deathreason), "Minigun");}
    if(reason == 39){format(deathreason, sizeof(deathreason), "Backpack Bomb");}
    if(reason == 40){format(deathreason, sizeof(deathreason), "Detonator");}
    if(reason == 41){format(deathreason, sizeof(deathreason), "Spraycan");}
    if(reason == 42){format(deathreason, sizeof(deathreason), "Fire Extinguisher");}
    if(reason == 43){format(deathreason, sizeof(deathreason), "Camera");}
    if(reason == 44){format(deathreason, sizeof(deathreason), "Nightvision Goggles");}
    if(reason == 45){format(deathreason, sizeof(deathreason), "Infrared Goggles");}
    if(reason == 46){format(deathreason, sizeof(deathreason), "Parachute");}
    if(reason == 47){format(deathreason, sizeof(deathreason), "!>>> Unknown 47 <<<!");}
    if(reason == 48){format(deathreason, sizeof(deathreason), "!>>> Unknown 48 <<<!");}
    if(reason == 49){format(deathreason, sizeof(deathreason), "Vehicle");}
    if(reason == 50){format(deathreason, sizeof(deathreason), "Helicopter Blades");}
    if(reason == 51){format(deathreason, sizeof(deathreason), "Explosion");}
    if(reason == 52){format(deathreason, sizeof(deathreason), "!>>> Unknown 52 <<<!");}
    if(reason == 53){format(deathreason, sizeof(deathreason), "Drowned");}
    if(reason == 54){format(deathreason, sizeof(deathreason), "Splat");}
    if(reason == 55){format(deathreason, sizeof(deathreason), "!>>> Unknown 55 <<<!");}
    if(reason == 255){format(deathreason, sizeof(deathreason), "Died");}
    GivePlayerMoney(killerid, 100);
    SendClientMessage(killerid, -1,"You have earned 100 cash for killing a player");
    GivePlayerMoney(playerid, -100);
    SendClientMessage(playerid, -1,"You have lost 100 cash for getting killed");
	return 1;
}



public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/fshelp", cmdtext, true, 10) == 0)
	{
		SendClientMessage(playerid, -1,"This FS is scripted from scratch by Nirzor and contains some fun Death features and Realistic features");
		return 1;
	}
	return 0;
}
OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid);
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
    new Float:HP;
    GetPlayerHealth(playerid, HP);
    if(weaponid == 0) SetPlayerHealth(playerid, HP-5);//Unarmed
    if(weaponid == 1) SetPlayerHealth(playerid, HP-9);//Brass knuckles
    if(weaponid == 2) SetPlayerHealth(playerid, HP-12);//Golf club
    if(weaponid == 3) SetPlayerHealth(playerid, HP-8);//Nite stick
    if(weaponid == 4) SetPlayerHealth(playerid, HP-14);//Knife
    if(weaponid == 5) SetPlayerHealth(playerid, HP-15);//Baseball bat
    if(weaponid == 6) SetPlayerHealth(playerid, HP-7);//Shovel
    if(weaponid == 7) SetPlayerHealth(playerid, HP-6);//Pool cue
    if(weaponid == 8) SetPlayerHealth(playerid, HP-16);//Katana
    if(weaponid == 9) SetPlayerHealth(playerid, HP-20);//Chainsaw
    if(weaponid == 10) SetPlayerHealth(playerid, HP-4);//Purple dildo
    if(weaponid == 11) SetPlayerHealth(playerid, HP-6);//Short vibrator
    if(weaponid == 12) SetPlayerHealth(playerid, HP-7);//Long vibrator
    if(weaponid == 13) SetPlayerHealth(playerid, HP-4);//White dildo
    if(weaponid == 14) SetPlayerHealth(playerid, HP-10);//Flowers
    if(weaponid == 15) SetPlayerHealth(playerid, HP-13);//Cane
    if(weaponid == 16) SetPlayerHealth(playerid, HP-100);//Grenades
    if(weaponid == 17) SetPlayerHealth(playerid, HP-5);//Tear gas
    if(weaponid == 22) SetPlayerHealth(playerid, HP-15);//9mm Pistol
    if(weaponid == 23) SetPlayerHealth(playerid, HP-15);//Silenced pistol
    if(weaponid == 24) SetPlayerHealth(playerid, HP-20);//DesertEagle
    if(weaponid == 25) SetPlayerHealth(playerid, HP-60);//Shotgun
    if(weaponid == 26) SetPlayerHealth(playerid, HP-35);//Sawn-off shotgun
    if(weaponid == 27) SetPlayerHealth(playerid, HP-40);//Combat
    if(weaponid == 28) SetPlayerHealth(playerid, HP-17);//Micro Uzi (Mac 10)
    if(weaponid == 29) SetPlayerHealth(playerid, HP-26);//Mp5
    if(weaponid == 30) SetPlayerHealth(playerid, HP-30);//Ak47
    if(weaponid == 31) SetPlayerHealth(playerid, HP-30);//M4
    if(weaponid == 32) SetPlayerHealth(playerid, HP-17);//Tec 9
    if(weaponid == 33) SetPlayerHealth(playerid, HP-90);//Country rifle
    if(weaponid == 34) SetPlayerHealth(playerid, HP-100);//Sniper rifle
    if(weaponid == 35) SetPlayerHealth(playerid, HP-150);//Epg
    if(weaponid == 36) SetPlayerHealth(playerid, HP-170);//Heat seeking rocket
    if(weaponid == 37) SetPlayerHealth(playerid, HP-30);//Flame-thrower
    if(weaponid == 38) SetPlayerHealth(playerid, HP-15);//Mini gun
    if(weaponid == 39) SetPlayerHealth(playerid, HP-150);//Satchel charges
    if(weaponid == 41) SetPlayerHealth(playerid, HP-10);//Spray can
	if(weaponid == 42) SetPlayerHealth(playerid, HP-15);//Fire extinguisher
    return 1;
}
//============================================================================//
Using this script, the damage of the guns are so realistic
Reply


Messages In This Thread
Change the damage weapon without bug? - by HitnKill - 18.02.2013, 11:33
Re: Change the damage weapon without recover Health/Armor? - by iManakoss - 18.02.2013, 13:22
Re: Change the damage weapon without recover Health/Armor? - by HitnKill - 18.02.2013, 15:08

Forum Jump:


Users browsing this thread: 1 Guest(s)