sa-mp limits
#11

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Originally Posted by Y_Less
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In answer to your original question: yes.

The limits are from array sizes in SA:MP being static, but the array sizes are set based on what has been found to be stable in San Andreas itself. So recently the objects limits was increased from 400 to 1000 because new ways were found to work around the limitations in the game related to loaded objects. That is the main issue for almost everything - SA:MP is based around a closed-source game that can get unstable if pushed too far. Basically, it was written and tweaked to support what they wanted to do in the single player and not much more. Loading too many objects - crash, loading too complex objects - crash, having more text draws - bound by GTA limits. Almost everything has some reason, even the maximum number of players is bound by sync issues.
and that is why, if you have realize that the servers with 400+ players the sync isn't that good compared to a server with 200 and - players
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Messages In This Thread
sa-mp limits - by zgintasz - 17.02.2013, 08:33
Re: sa-mp limits - by Rock - 17.02.2013, 09:05
Re: sa-mp limits - by zgintasz - 17.02.2013, 09:17
Re: sa-mp limits - by Rock - 17.02.2013, 09:18
Re: sa-mp limits - by zgintasz - 17.02.2013, 09:45
Re: sa-mp limits - by MicroD - 17.02.2013, 10:47
Re: sa-mp limits - by Basssiiie - 17.02.2013, 11:44
Re: sa-mp limits - by Babul - 17.02.2013, 12:20
Re: sa-mp limits - by Sinner - 17.02.2013, 20:03
Re: sa-mp limits - by Y_Less - 17.02.2013, 20:25
Re: sa-mp limits - by ViruZz - 17.02.2013, 20:30
Re: sa-mp limits - by TheArcher - 17.02.2013, 20:54
Re: sa-mp limits - by Y_Less - 17.02.2013, 20:55

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