Timer is not killing checkpoint
#5

Oh, then you'd have to make a loop, here:
pawn Code:
public OnPlayerEnterCheckpoint(playerid)
{

    if(gTeam[playerid] == TEAM_RED) {
    bomb = SetTimer("bomb2", 10000, false);
    SendClientMessageToAll(0xDEEE20FF, "The bomb is being planted, it will take 10 seconds to activate it");


    }

    else if(gTeam[playerid] == TEAM_BLUE) {
        GameTextForPlayer(playerid,
           "Don't let the terrorists plant a bomb here",
           6000,5);
    }

    return 1;
}

public bomb2()
{
        for(new i = 0; i < MAX_PLAYERS; i++)//This loop through all players.
        {
        SendClientMessageToAll(0xDEEE20FF, "The bomb has been planted, you have 10 seconds to run away");
        CreateObject(1654,2636.1999512,-2094.5000000,12.6000004,272.8234863,314.9780273,134.0114746); //object(dynamite) (1)
        CreateObject(1654,2636.1999512,-2095.1000977,12.6000004,272.8234863,314.9780273,17.2614746); //object(dynamite) (2)
        CreateObject(1654,2636.3000488,-2094.8000488,12.6000004,272.8234863,314.9780273,285.0114746); //object(dynamite) (3)
        DisablePlayerCheckpoint(i);
        SetTimer("exp",10000,false);
        SetTimer("exp2",12000,false);
        SetTimer("exp3",15000,false);
        }

}
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Messages In This Thread
Timer is not killing checkpoint - by Dex007HLH - 17.02.2013, 03:08
Respuesta: Timer is not killing checkpoint - by Dex007HLH - 17.02.2013, 16:08
Re: Timer is not killing checkpoint - by DaRk_RaiN - 17.02.2013, 16:11
Respuesta: Timer is not killing checkpoint - by Dex007HLH - 17.02.2013, 16:18
Re: Timer is not killing checkpoint - by DaRk_RaiN - 17.02.2013, 16:23
Respuesta: Timer is not killing checkpoint - by Dex007HLH - 17.02.2013, 16:29
Re: Timer is not killing checkpoint - by Scenario - 17.02.2013, 16:30

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