17.02.2013, 13:06
Instead of destroying it when it spawns*, why not just prevent them from spawning it in the first place..?
*OnVehicleSpawn is called when a vehicle RE-spawns, not on initial creation (though my include vfunc adds 'OnVehicleCreated'). This won't do anything anyway.
*OnVehicleSpawn is called when a vehicle RE-spawns, not on initial creation (though my include vfunc adds 'OnVehicleCreated'). This won't do anything anyway.