sa-mp limits
#7

Some limits may be possible to bypass with memory hacking, some don't. For example, object limit is a bitch, because it's also dependent on memory. You need memory in the client to load the object models and textures, if I'm not mistaken.
Reply


Messages In This Thread
sa-mp limits - by zgintasz - 17.02.2013, 08:33
Re: sa-mp limits - by Rock - 17.02.2013, 09:05
Re: sa-mp limits - by zgintasz - 17.02.2013, 09:17
Re: sa-mp limits - by Rock - 17.02.2013, 09:18
Re: sa-mp limits - by zgintasz - 17.02.2013, 09:45
Re: sa-mp limits - by MicroD - 17.02.2013, 10:47
Re: sa-mp limits - by Basssiiie - 17.02.2013, 11:44
Re: sa-mp limits - by Babul - 17.02.2013, 12:20
Re: sa-mp limits - by Sinner - 17.02.2013, 20:03
Re: sa-mp limits - by Y_Less - 17.02.2013, 20:25
Re: sa-mp limits - by ViruZz - 17.02.2013, 20:30
Re: sa-mp limits - by TheArcher - 17.02.2013, 20:54
Re: sa-mp limits - by Y_Less - 17.02.2013, 20:55

Forum Jump:


Users browsing this thread: 2 Guest(s)