Killing a Checkpoint
#9

Quote:
Originally Posted by reckst4r
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Why are you using params[] when there are no params?
pawn Код:
CMD:killcheckpoint(playerid)
{
    DisablePlayerCheckpoint(playerid);
    return 1;
}
Completely irrelevant to the topic.. I wouldn't care if you at least said something like "YO THIS IS THE PROBLEM" even if it was wrong. Adding params[] wouldn't make much of a difference in the actual performance (not speed) of the command.


Quote:
Originally Posted by xXRealLegitXx
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When I do /killcheckpoint, it goes away for a second then comes back.

I am a C++ noob.
Check when it's created if it sets a timer that creates the checkpoint again. If it goes away, then it's probably being disabled but then set again.
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Messages In This Thread
Killing a Checkpoint - by xXRealLegitXx - 17.02.2013, 00:03
Re: Killing a Checkpoint - by reckst4r - 17.02.2013, 00:06
Re: Killing a Checkpoint - by xXRealLegitXx - 17.02.2013, 00:17
Re: Killing a Checkpoint - by Scenario - 17.02.2013, 00:18
Re: Killing a Checkpoint - by xXRealLegitXx - 17.02.2013, 00:25
Re: Killing a Checkpoint - by Scenario - 17.02.2013, 00:25
Re: Killing a Checkpoint - by xXRealLegitXx - 17.02.2013, 00:40
Re: Killing a Checkpoint - by Scenario - 17.02.2013, 00:43
Re: Killing a Checkpoint - by [ABK]Antonio - 17.02.2013, 01:07
Re: Killing a Checkpoint - by xXRealLegitXx - 17.02.2013, 01:17

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