Killing a Checkpoint
#7

Quote:
Originally Posted by RealCop228
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Right. If DisablePlayerCheckpoint isn't working, try the function I gave you. It is ALSO capable of adding these little blimps on the map.
Didn't work, I am doing /callcar with the Advanced Vehicle System filterscript, maybe that is why.

I used

Код:
CMD:killcheckpoint(playerid)
{
    RemovePlayerMapIcon( playerid, 0 );
    SendClientMessage(playerid, COLOR_YELLOW, "You have terminated your checkpoint");
    return 1;
}
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Messages In This Thread
Killing a Checkpoint - by xXRealLegitXx - 17.02.2013, 00:03
Re: Killing a Checkpoint - by reckst4r - 17.02.2013, 00:06
Re: Killing a Checkpoint - by xXRealLegitXx - 17.02.2013, 00:17
Re: Killing a Checkpoint - by Scenario - 17.02.2013, 00:18
Re: Killing a Checkpoint - by xXRealLegitXx - 17.02.2013, 00:25
Re: Killing a Checkpoint - by Scenario - 17.02.2013, 00:25
Re: Killing a Checkpoint - by xXRealLegitXx - 17.02.2013, 00:40
Re: Killing a Checkpoint - by Scenario - 17.02.2013, 00:43
Re: Killing a Checkpoint - by [ABK]Antonio - 17.02.2013, 01:07
Re: Killing a Checkpoint - by xXRealLegitXx - 17.02.2013, 01:17

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