Processing high server
#2

hm... how many timers are running in the script, how fast are they? how many loops with MAX_PLAYERS?
you should have a look at the Performance Profiler plugin, it will help you at figuring out which function exactly causes the lag.
i suspect its an inefficient algorithm somewhere..
can you provide us with the CPU usage with less, like 10,20,50,100 players? it would help at figuring out how fast the CPU usage increases - i predict its far lower wth less players: like 1/4 (20-30%) CPU only at 1/2(70-80) players hehe
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Messages In This Thread
Processing high server - by Phablo - 16.02.2013, 19:27
Re: Processing high server - by Babul - 16.02.2013, 19:59
Re: Processing high server - by Scenario - 16.02.2013, 20:00
Re: Processing high server - by Phablo - 16.02.2013, 20:51

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