Always display a dynamic checkpoint...?
#1

I searched several different queries, but couldn't seem to come up with a valid solution. Perhaps someone else has done this...

Basically, I'm using dynamic checkpoints for a system I'm writing. There comes a point where the player is told to go to a certain location to dump everything they picked up. Obviously dynamic CP's only work at a certain stream distance. While I'm aware that SetPlayerCheckpoint will show them the CP at all times, it seems to be colliding with the checkpoint streamer (Incognito's, to be exact). That isn't an unexpected result, I know how the streamer works.

The question is... How can I make a dynamic CP visible no matter where the player is on the map? If it isn't a dynamic CP, how can I make it so the systems don't collide...?
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Messages In This Thread
Always display a dynamic checkpoint...? - by Scenario - 16.02.2013, 16:24
Re: Always display a dynamic checkpoint...? - by ReneG - 16.02.2013, 16:32
Re: Always display a dynamic checkpoint...? - by Scenario - 16.02.2013, 16:54
Re: Always display a dynamic checkpoint...? - by Babul - 16.02.2013, 19:32
Re: Always display a dynamic checkpoint...? - by ReneG - 16.02.2013, 19:46
Re: Always display a dynamic checkpoint...? - by Scenario - 16.02.2013, 19:58

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