TextDraw doesn't dissapear
#1

pawn Код:
if(KillSpree[killerid] >=3)
    {
        TextDrawHideForAll(Textdraw0);
        KillTimer(aaa);
        aaa = SetTimer("textdrawkiller", 5000, false);
        TextDrawShowForAll(Textdraw0);
        return 1;
    }
    if(KillSpree[playerid] >=3)
    {
        new string[128];
        TextDrawHideForAll(Textdraw0);
        KillTimer(aaa);
        aaa = SetTimer("textdrawkiller", 5000, false);
        TextDrawShowForAll(Textdraw0);
        format(string, sizeof(string), "~r~%s ~y~- Killing Spree ended", kname, KillSpree[killerid]);
        TextDrawSetString(Textdraw0, string);
        return 1;
    }
    return 1;
}
I got that code, but when a player dies the Textdraw doesn't dissapears and stays there, please help me
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Messages In This Thread
TextDraw doesn't dissapear - by MiGu3X - 14.02.2013, 16:34
Re: TextDraw doesn't dissapear - by Da_Noob - 14.02.2013, 16:51
Re : TextDraw doesn't dissapear - by yusei - 14.02.2013, 16:55
Respuesta: TextDraw doesn't dissapear - by MiGu3X - 14.02.2013, 17:01
Re: TextDraw doesn't dissapear - by MP2 - 14.02.2013, 17:03
Respuesta: TextDraw doesn't dissapear - by MiGu3X - 14.02.2013, 17:05
Re: TextDraw doesn't dissapear - by MP2 - 14.02.2013, 17:08
Respuesta: TextDraw doesn't dissapear - by MiGu3X - 14.02.2013, 17:11

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