13.02.2013, 23:44
Callback: OnPlayerStateChange
Check whether the player is with a deagle as a passenger, if he got a deagle, just use SetPlayerArmedWeapon, else do nothing.
Check whether the player is with a deagle as a passenger, if he got a deagle, just use SetPlayerArmedWeapon, else do nothing.
pawn Код:
if(newstate == PLAYER_STATE_PASSENGER && GetPlayerWeapon(playerid) == 24)
{
SendClientMessage(playerid,-1,"Don't use deagle as passenger, dumb");
SetPlayerArmedWeapon(playerid,0);
}

