IsPlayerInRangeOfPoint loop + timer
#6

i suggest you to use a (an invisible) pickup - its radius is close to your 1.5 units required, and it triggers a callback without the need of yet another timer.
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IsPlayerInRangeOfPoint loop + timer - by reckst4r - 13.02.2013, 13:01
Re: IsPlayerInRangeOfPoint loop + timer - by CreativityLacker - 13.02.2013, 13:09
Re: IsPlayerInRangeOfPoint loop + timer - by reckst4r - 13.02.2013, 13:12
Re: IsPlayerInRangeOfPoint loop + timer - by CreativityLacker - 13.02.2013, 13:14
Re: IsPlayerInRangeOfPoint loop + timer - by reckst4r - 13.02.2013, 13:18
Re: IsPlayerInRangeOfPoint loop + timer - by Babul - 13.02.2013, 15:08

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