13.02.2013, 13:20
Tenta ae
Vocк Precisa ser Admin Level 1337
Vocк Precisa ser Admin Level 1337
PHP код:
if(strcmp(cmd, "/darlider", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USE: /darlider [ id ] [Number(1-45)]");
return 1;
}
new para1;
new level;
para1 = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
level = strval(tmp);
if(level > 45 || level < 0) { SendClientMessage(playerid, COLOR_GREY, "Orgs de 0 a 45"); return 1; }
if (PlayerInfo[playerid][pAdmin] >= 1337)
{
if(admadministrando[playerid] < 1)
{
SendClientMessage(playerid, COLOR_GRAD1, "Vocк nгo estб trabalhando! (/administrar)");
return 1;
}
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[para1][pMembro] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " O Player Ja tem uma Emprego/Lideranзa !");
return 1;
}
if(level == 30 || level == 31 || level == 26 || level == 13 || level == 14 || level == 28 || level == 29 || level == 34 || level == 12 || level == 32)
{
SendClientMessage(playerid, COLOR_GREY, "Organizaзгo bloqueada no momento.");
return 1;
}
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
PlayerInfo[para1][pLider] = level;
format(string, sizeof(string), " Vocк foi promovido a lider pelo admin %s", sendername);
SendClientMessage(para1, COLOR_LIGHTBLUE, string);
SendClientMessage(para1, COLOR_LIGHTBLUE,"Promovido Com sucesso !!");
LiderLog(string);
PlayerInfo[para1][pMembro] = 0;
PlayerInfo[para1][pCargo] = 6;
if(level == 0) { PlayerInfo[para1][pChar] = 0; }
// else if(level == 1) { PlayerInfo[para1][pChar] = 265; SetPlayerSpawn(para1); } //Policia Militar
else if(level == 2) { PlayerInfo[para1][pChar] = 285; SetPlayerSpawn(para1); } //ROTAM
else if(level == 3) { PlayerInfo[para1][pChar] = 287; SetPlayerSpawn(para1); } //Exйrcito
else if(level == 4) { PlayerInfo[para1][pChar] = 228; SetPlayerSpawn(para1); } //Fire/Ambulance
else if(level == 5) { PlayerInfo[para1][pChar] = 114; SetPlayerSpawn(para1); } //Varrios Los Aztecas
else if(level == 6) { PlayerInfo[para1][pChar] = 120; SetPlayerSpawn(para1); } //Guerrilheiros israelitas
else if(level == 7) { PlayerInfo[para1][pChar] = 147; SetPlayerSpawn(para1); } //Prefeito
else if(level == 8) { PlayerInfo[para1][pChar] = 294; SetPlayerSpawn(para1); } //Hitmans
else if(level == 9) { PlayerInfo[para1][pChar] = 227; SetPlayerSpawn(para1); } //Reporter
else if(level == 10) { PlayerInfo[para1][pChar] = 61; SetPlayerSpawn(para1); } //Taxistas
else if(level == 11) { PlayerInfo[para1][pChar] = 171; SetPlayerSpawn(para1); } //Driving/Flying School
else if(level == 15) { PlayerInfo[para1][pChar] = 270; SetPlayerSpawn(para1); } //Groove
else if(level == 16) { PlayerInfo[para1][pChar] = 123; SetPlayerSpawn(para1); } //ALQaeda
else if(level == 17) { PlayerInfo[para1][pChar] = 59; SetPlayerSpawn(para1); } //Policia Civil
else if(level == 18) { PlayerInfo[para1][pChar] = 102; SetPlayerSpawn(para1); } //Ballas
else if(level == 19) { PlayerInfo[para1][pChar] = 108; SetPlayerSpawn(para1); } //Vagos
else if(level == 20) { PlayerInfo[para1][pChar] = 117; SetPlayerSpawn(para1); } //Mбfia Yakuza
else if(level == 21) { PlayerInfo[para1][pChar] = 98; SetPlayerSpawn(para1); } //PCC
else if(level == 22) { PlayerInfo[para1][pChar] = 112; SetPlayerSpawn(para1); } //Mбfia La Hermandad
else if(level == 23) { PlayerInfo[para1][pChar] = 143; SetPlayerSpawn(para1);} //Comando Vermelho
else if(level == 24) { PlayerInfo[para1][pChar] = 292; SetPlayerSpawn(para1); } //Corredores
else if(level == 25) { PlayerInfo[para1][pChar] = 286; SetPlayerSpawn(para1); } //FBI
else if(level == 26) { PlayerInfo[para1][pChar] = 240; SetPlayerSpawn(para1); } //CIA by Bruno Tadeu & Ken_xD
else if(level == 27) { PlayerInfo[para1][pChar] = 280; SetPlayerSpawn(para1); } //PF by Bruno Tadeu & Ken_xD
else if(level == 28) { PlayerInfo[para1][pChar] = 228; SetPlayerSpawn(para1); } //Rede Globo by Bruno Tadeu & Ken_xD
else if(level == 29) { PlayerInfo[para1][pChar] = 46; SetPlayerSpawn(para1); } //Playssons by Bruno Tadeu & Ken_xD
else if(level == 30) { PlayerInfo[para1][pChar] = 49; SetPlayerSpawn(para1); } //Mafia Chineza by Bruno Tadeu & Ken_xD
else if(level == 31) { PlayerInfo[para1][pChar] = 68; SetPlayerSpawn(para1); } //Mafia N-C by Bruno Tadeu & Ken_xD
else if(level == 32) { PlayerInfo[para1][pChar] = 223; SetPlayerSpawn(para1); } //PUNK by Bruno Tadeu & Ken_xD
else if(level == 33) { PlayerInfo[para1][pChar] = 287; SetPlayerSpawn(para1); } //FAB by Bruno Tadeu & Ken_xD
else if(level == 35) { PlayerInfo[para1][pChar] = 270; SetPlayerSpawn(para1); } //Groove SF
else if(level == 36) { PlayerInfo[para1][pChar] = 114; SetPlayerSpawn(para1); } //Aztecas SF
else if(level == 37) { PlayerInfo[para1][pChar] = 102; SetPlayerSpawn(para1); } //Ballas SF
else if(level == 38) { PlayerInfo[para1][pChar] = 108; SetPlayerSpawn(para1); } //Vagos SF
else if(level == 39) { PlayerInfo[para1][pChar] = 143; SetPlayerSpawn(para1);} //Comando Vermelho SF
else if(level == 40) { PlayerInfo[para1][pChar] = 98; SetPlayerSpawn(para1); } //PCC SF
else if(level == 41) { PlayerInfo[para1][pChar] = 265; SetPlayerSpawn(para1); } //Policia Militar SF
else if(level == 42) { PlayerInfo[para1][pChar] = 61; SetPlayerSpawn(para1); } //Taxistas SF
else if(level == 43) { PlayerInfo[para1][pChar] = 147; SetPlayerSpawn(para1); } //Prefeito SF
else if(level == 44) { PlayerInfo[para1][pChar] = 228; SetPlayerSpawn(para1); } //Medicos SF
else if(level == 45) { PlayerInfo[para1][pChar] = 227; SetPlayerSpawn(para1); } //San Fierro News
gTeam[para1] = 11;
PlayerInfo[para1][pTeam] = 11;
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
if(PlayerInfo[playerid][pMembro] > 0)
{
DemitirInfoOrg(pNome(para1));
}
if(PlayerInfo[playerid][pLider] > 0)
{
DemitirInfoOrg(pNome(para1));
}
ConviteInfoOrg(pNome(para1), level, 6);
OnPlayerUpdate(para1);
SpawnPlayer(para1);
}
}//not connected
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " Voce nao tem permissao para usar esse comando!");
}
}
return 1;
}