GetClosestPlayer
#1

i need a GetClosestPlayer for my arrest command im making, ive tried Useful Functions (uf.inc) but when i put it in it gives me errors on everything and i cant compile.

i think its possible with stock because i found a stock GetDistanceBetweenPlayers, made from a stock, thats also available in uf.inc.

heres the stock function for GetDistance...
pawn Код:
stock Float:GetDistanceBetweenPlayers(p1,p2){
    new Float:x1,Float:y1,Float:z1,Float:x3,Float:y3,Float:z3;
    if (!IsPlayerConnected(p1) || !IsPlayerConnected(p2)){
        return -1.00;
    }
    GetPlayerPos(p1,x1,y1,z1);
    GetPlayerPos(p2,x3,y3,z3);
    return floatsqroot(floatpower(floatabs(floatsub(x3,x1)),2)+floatpower(floatabs(floatsub(y3,y1)),2)+floatpower(floatabs(floatsub(z3,z1)),2));
}
thx for your help
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Messages In This Thread
GetClosestPlayer - by StrickenKid - 25.02.2009, 00:06
Re: GetClosestPlayer - by Norn - 25.02.2009, 00:10
Re: GetClosestPlayer - by StrickenKid - 25.02.2009, 00:14

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