[FilterScript] Universal Object Editor (attach roads, generate loops)
#35

There's no need to reverse engineer anything. To get the offsets, you need to set object A's position and rotation to 0, and then place object B whereever you want it to be in relation to object A. Object B's position and rotation are the offsets (if that makes any sense).

Anyways, I managed to get some offsets correct, but I didn't calculate all of them.
pawn Код:
static const
        Float:offset[][][] =
    {
        {
            // 18788
            {   39.994998,     0.000000,     0.000000,     0.000000,     0.000000,     0.000000},
            {   94.995002,     0.000000,     0.561200,     0.000000,     0.000000,     0.000000},
            {   58.970001,    -7.752999,     0.561200,     0.000000,     0.000000,   157.500000}, // 18791
            {   59.994998,     0.000000,     0.561200,   -15.000000,     0.000000,     0.000000},
            {   59.994998,     0.000000,     0.561200,    15.000000,     0.000000,     0.000000},
            {   39.994998,     0.000000,     0.000000,     0.000000,     0.000000,     0.000000},
            {   39.994998,     0.000000,     0.000000,     0.000000,     0.000000,     0.000000},
            {   39.930000,     0.000000,    -1.307000,     0.000000,     7.500000,     0.000000},
            {   22.320999,    -9.671600,    23.679500,     0.000000,     0.000000,     7.500000},
            {   94.995002,     0.000000,     0.561200,     0.000000,     0.000000,     0.000000}
        },
        {
            // 18789
            {   94.995002,     0.000000,    -0.561200,     0.000000,     0.000000,     0.000000},
            {  149.994995,     0.000000,     0.000000,     0.000000,     0.000000,     0.000000},
            {  113.970001,    -7.752999,     0.000000,     0.000000,     0.000000,   157.500000}, // 18791
            {  114.995002,     0.000000,     0.000000,   -15.000000,     0.000000,     0.000000},
            {  114.995002,     0.000000,     0.000000,    15.000000,     0.000000,     0.000000},
            {   94.995002,     0.000000,    -0.561200,     0.000000,     0.000000,     0.000000},
            {   94.995002,     0.000000,    -0.561200,     0.000000,     0.000000,     0.000000},
            {   94.934997,     0.000000,    -1.868399,     0.000000,     7.500000,     0.000000},
            {   77.400001,    -9.689000,    23.118999,     0.000000,     0.000000,     7.099999},
            {  149.994995,     0.000000,     0.000000,     0.000000,     0.000000,     0.000000}
        },
        {
            // 18791
            {  -57.444999,    15.402000,    -0.561200,     0.000000,     0.000000,   157.500000},
            { -108.262001,    36.451000,     0.000000,     0.000000,     0.000000,   157.500000},
            // 18791 right from itself (-72.019996,    29.830999,     0.000000,     0.000000,     0.000000,   315.000000)
            // 18791 left from itself  (-77.953445,    15.504273,     0.000000,     0.000000,     0.000000,   180.000000)
            {  -72.019996,    29.830999,     0.000000,     0.000000,     0.000000,   315.000000}, // right from itself
            {  -75.930000,    23.059000,     0.000000,   -15.000000,     0.000000,   157.500000},
            {  -75.930000,    23.059000,     0.000000,    15.000000,     0.000000,   157.500000},
            {  -57.444999,    15.402000,    -0.561200,     0.000000,     0.000000,   157.500000},
            {  -57.439998,    15.399999,    -0.561200,     0.000000,     0.000000,   157.500000},
            {  -57.400001,    15.383000,    -1.868399,     0.000000,     7.500000,   157.500000},
            {  -44.919998,    -0.254999,    23.118000,     0.000000,     0.000000,   165.000000},
            { -108.262001,    36.451000,     0.000000,     0.000000,     0.000000,   157.500000}
        },
        {
            // 18792
            {   59.994998,     0.000000,    -0.561200,     0.000000,     0.000000,     0.000000},
            {  114.995002,     0.000000,     0.000000,     0.000000,     0.000000,     0.000000},
            {   78.970001,    -7.752999,     0.000000,     0.000000,     0.000000,   157.500000}, // 18791
            {   79.995002,     0.000000,     0.000000,   -15.000000,     0.000000,     0.000000},
            {   79.995002,     0.000000,     0.000000,    15.000000,     0.000000,     0.000000},
            {   59.994998,     0.000000,    -0.561200,     0.000000,     0.000000,     0.000000},
            {   59.994998,     0.000000,    -0.561200,     0.000000,     0.000000,     0.000000},
            {   59.935001,     0.000000,    -1.868399,     0.000000,     7.500000,     0.000000},
            {   42.439998,    -9.671999,    23.118999,     0.000000,     0.000000,     7.500000},
            {  114.995002,     0.000000,     0.000000,     0.000000,     0.000000,     0.000000}
        },
        {
            // 18793
            {   59.994998,     0.000000,    -0.561200,     0.000000,     0.000000,     0.000000},
            {  114.995002,     0.000000,     0.000000,     0.000000,     0.000000,     0.000000},
            {   78.970001,    -7.752999,     0.000000,     0.000000,     0.000000,   157.500000}, // 18791
            {   79.995002,     0.000000,     0.000000,   -15.000000,     0.000000,     0.000000},
            {   79.995002,     0.000000,     0.000000,    15.000000,     0.000000,     0.000000},
            {   59.994998,     0.000000,    -0.561200,     0.000000,     0.000000,     0.000000},
            {   59.994998,     0.000000,    -0.561200,     0.000000,     0.000000,     0.000000},
            {   59.935001,     0.000000,    -1.868399,     0.000000,     7.500000,     0.000000},
            {   42.439998,    -9.671999,    23.118999,     0.000000,     0.000000,     7.500000},
            {  114.995002,     0.000000,     0.000000,     0.000000,     0.000000,     0.000000}
        },
        {
            // 18794 (18791 right turn not supported)
            {   39.194999,     0.000000,    10.411000,     0.000000,   -15.000000,     0.000000},
            {   92.180000,     0.000000,    25.188999,     0.000000,   -15.000000,     0.000000},
            {   57.388000,     7.739999,    15.862000,    -5.677000,   -13.899999,    21.785999},
            {   58.387001,    -0.029999,    16.050500,   -14.477000,   -15.383999,    -3.979000},
            {   58.387001,     0.029999,    16.051000,    14.477000,   -15.383999,     3.979000},
            {   39.194999,     0.000000,    10.411000,     0.000000,   -15.000000,     0.000000},
            {   39.194999,     0.000000,    10.411000,     0.000000,   -15.000000,     0.000000},
            {   39.479999,     0.000000,     9.133999,     0.000000,    -7.500000,     0.000000},
            {   16.059999,    -9.673000,    28.732999,    -1.924999,   -15.000000,     7.099999},
            {   92.180000,     0.000000,    25.188999,     0.000000,   -15.000000,     0.000000}
        },
        {
            // 18795 (18791 right turn not supported)
            {   38.861999,   -10.366499,     0.000000,     0.000000,     0.000000,   -15.000000},
            {   91.992599,   -24.603000,     0.561200,     0.000000,     0.000000,   -15.000000},
            {   59.204601,    -7.790400,     0.561200,     0.000000,     0.000000,     7.500000},
            {   58.181999,   -15.543499,     0.561200,   -15.000000,     0.000000,   -15.000000},
            {   58.181999,   -15.543499,     0.561200,    15.000000,     0.000000,   -15.000000},
            {   38.861999,   -10.366499,     0.000000,     0.000000,     0.000000,   -15.000000},
            {   38.865398,   -10.367500,     0.000000,     0.000000,     0.000000,   -15.000000},
            {   38.807998,   -10.352199,    -1.307000,     0.000000,     7.500000,   -15.000000},
            {   19.407199,   -15.166999,    23.680000,     0.000000,     0.000000,    -7.400000},
            {   91.992599,   -24.603000,     0.561200,     0.000000,     0.000000,   -15.000000}
        },
        {
            // 18796 (18791 right turn not supported)
            {   39.759998,     0.000000,    -3.915999,     0.000000,     7.500000,     0.000000},
            {   94.370002,     0.000000,   -10.539999,     0.000000,     7.500000,     0.000000},
            {   58.590999,     7.751999,    -6.248000,     3.098999,     7.500000,    22.291999},
            {   59.646999,     0.017000,    -5.966000,   -14.862999,     7.760000,     2.026999},
            {   59.646999,    -0.017000,    -5.967000,    14.862999,     7.760000,    -2.026999},
            {   39.759998,     0.000000,    -3.915999,     0.000000,     7.500000,     0.000000},
            {   39.759998,     0.000000,    -3.915999,     0.000000,     7.500000,     0.000000},
            {   39.540000,     0.000000,    -5.205500,     0.000000,    15.000000,     0.000000},
            {   25.450000,    -9.684000,    21.850000,     0.934000,     7.500000,     7.099999},
            {   94.370002,     0.000000,   -10.539999,     0.000000,     7.500000,     0.000000}
        },
        {
            // 18801 (18791 right turn not supported)
            {   21.000000,   -12.380000,   -23.680000,     0.000000,     0.000000,    -7.099999},
            {   75.500000,   -19.167999,   -23.118000,     0.000000,     0.000000,    -7.099999},
            {   40.813999,    -7.308000,   -23.118000,     0.000000,     0.000000,    15.000000},
            {   40.813999,   -15.128000,   -23.118000,   -15.010000,     0.000000,    -7.500000},
            {   40.813999,   -15.128999,   -23.117000,    14.989999,     0.000000,    -7.500000},
            {   20.979999,   -12.517999,   -23.680000,     0.000000,     0.000000,    -7.500000},
            {   21.000000,   -12.380000,   -23.680000,     0.000000,     0.000000,    -7.099999},
            {   20.920000,   -12.510000,   -24.985000,    -0.009999,     7.500000,    -7.500000},
            {    2.390000,   -19.812000,     0.000000,     0.000000,     0.000000,     0.000000},
            {   75.500000,   -19.167999,   -23.118000,     0.000000,     0.000000,    -7.099999}
        },
        {
            // 18803 (18791 right turn not supported)
            {   94.995002,     0.000000,    -0.561200,     0.000000,     0.000000,     0.000000},
            {  149.994995,     0.000000,     0.000000,     0.000000,     0.000000,     0.000000},
            {  113.970001,     7.752999,     0.000000,     0.000000,     0.000000,    22.500000},
            {  114.995002,     0.000000,     0.000000,   -15.000000,     0.000000,     0.000000},
            {  114.995002,     0.000000,     0.000000,    15.000000,     0.000000,     0.000000},
            {   94.995002,     0.000000,    -0.561200,     0.000000,     0.000000,     0.000000},
            {   94.995002,     0.000000,    -0.561200,     0.000000,     0.000000,     0.000000},
            {   94.934997,     0.000000,    -1.868399,     0.000000,     7.500000,     0.000000},
            {   77.400001,    -9.689000,    23.118999,     0.000000,     0.000000,     7.099999},
            {  149.994995,     0.000000,     0.000000,     0.000000,     0.000000,     0.000000}
        }
    };
With those offsets road 18791 turns to the right. Though only roads 18788, 18789 18791, 18792 and 18793 are supported.
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Messages In This Thread
Universal Object Editor (attach roads, generate loops) - by Stylock - 13.06.2012, 14:59
Respuesta: Universal Object Editor (attach roads, generate loops) - by Littlehelper - 13.06.2012, 15:05
Re: Universal Object Editor (attach roads, generate loops) - by davve95 - 13.06.2012, 15:06
Re: Universal Object Editor (attach roads, generate loops) - by dino_d_carter - 13.06.2012, 21:21
Re: Universal Object Editor (attach roads, generate loops) - by awsomedude - 13.06.2012, 21:59
Re: Universal Object Editor (attach roads, generate loops) - by Jonny5 - 14.06.2012, 04:05
Re: Universal Object Editor (attach roads, generate loops) - by Stylock - 14.06.2012, 11:23
Re: Universal Object Editor (attach roads, generate loops) - by Face9000 - 14.06.2012, 11:27
Re: Universal Object Editor (attach roads, generate loops) - by DreyPT - 14.06.2012, 11:41
Re: Universal Object Editor (attach roads, generate loops) - by davve95 - 16.06.2012, 13:54
Re: Universal Object Editor (attach roads, generate loops) - by Stylock - 16.06.2012, 14:20
Re: Universal Object Editor (attach roads, generate loops) - by Elorreli - 16.06.2012, 14:34
Re: Universal Object Editor (attach roads, generate loops) - by Stylock - 16.06.2012, 14:54
Re: Universal Object Editor (attach roads, generate loops) - by Niko_boy - 16.06.2012, 14:58
Re: Universal Object Editor (attach roads, generate loops) - by Elorreli - 16.06.2012, 15:10
Re: Universal Object Editor (attach roads, generate loops) - by Stylock - 16.06.2012, 15:31
Re: Universal Object Editor (attach roads, generate loops) - by RyDeR` - 16.06.2012, 15:54
Re: Universal Object Editor (attach roads, generate loops) - by Niko_boy - 16.06.2012, 16:06
Re: Universal Object Editor (attach roads, generate loops) - by Jhero - 16.06.2012, 16:09
Re: Universal Object Editor (attach roads, generate loops) - by Stylock - 16.06.2012, 16:09
Re: Universal Object Editor (attach roads, generate loops) - by Youarex - 29.06.2012, 14:46
Re: Universal Object Editor (attach roads, generate loops) - by Lordzy - 29.06.2012, 14:56
Re: Universal Object Editor (attach roads, generate loops) - by ThaSourceGaming - 29.06.2012, 15:09
Re: Universal Object Editor (attach roads, generate loops) - by HighPitchedVoice - 29.06.2012, 15:10
Re: Universal Object Editor (attach roads, generate loops) - by Luke_James - 03.09.2012, 11:06
Re: Universal Object Editor (attach roads, generate loops) - by Stylock - 03.09.2012, 15:40
Re: Universal Object Editor (attach roads, generate loops) - by Jack Kreuz - 04.09.2012, 08:27
Re: Universal Object Editor (attach roads, generate loops) - by Stylock - 05.09.2012, 14:37
Re: Universal Object Editor (attach roads, generate loops) - by [TC]XxJuggaloxX - 23.09.2012, 21:51
Re: Universal Object Editor (attach roads, generate loops) - by Fernado - 24.09.2012, 06:01
Re: Universal Object Editor (attach roads, generate loops) - by Q_Lite - 24.09.2012, 07:05
Re: Universal Object Editor (attach roads, generate loops) - by richardcor91 - 11.02.2013, 20:22
Re: Universal Object Editor (attach roads, generate loops) - by Stylock - 12.02.2013, 11:32
Re: Universal Object Editor (attach roads, generate loops) - by richardcor91 - 12.02.2013, 16:07
Re: Universal Object Editor (attach roads, generate loops) - by Stylock - 12.02.2013, 17:11
Re: Universal Object Editor (attach roads, generate loops) - by richardcor91 - 12.02.2013, 21:16
Re: Universal Object Editor (attach roads, generate loops) - by AnGeL_KRAMER - 12.02.2013, 23:38
Re: Universal Object Editor (attach roads, generate loops) - by richardcor91 - 13.02.2013, 02:39
Re: Universal Object Editor (attach roads, generate loops) - by QuaTTrO - 13.02.2013, 07:23
Re: Universal Object Editor (attach roads, generate loops) - by Stylock - 13.02.2013, 17:51
Re: Universal Object Editor (attach roads, generate loops) - by richardcor91 - 14.02.2013, 11:03
Re: Universal Object Editor (attach roads, generate loops) - by Stylock - 14.02.2013, 11:49
Re: Universal Object Editor (attach roads, generate loops) - by richardcor91 - 14.02.2013, 15:58
Re: Universal Object Editor (attach roads, generate loops) - by madman227 - 15.11.2013, 02:59
Re: Respuesta: Universal Object Editor (attach roads, generate loops) - by HeLiOn_PrImE - 15.11.2013, 03:20
Re: Universal Object Editor (attach roads, generate loops) - by xF4Life - 15.11.2013, 08:37
Re: Universal Object Editor (attach roads, generate loops) - by qazwsx - 15.11.2013, 09:27
Re: Universal Object Editor (attach roads, generate loops) - by Lucian50 - 09.12.2014, 12:32
Re: Universal Object Editor (attach roads, generate loops) - by Stylock - 28.02.2015, 12:48
Re: Universal Object Editor (attach roads, generate loops) - by Pottus - 28.02.2015, 13:05
Re: Universal Object Editor (attach roads, generate loops) - by Stylock - 28.02.2015, 13:25
Re: Universal Object Editor (attach roads, generate loops) - by Pottus - 28.02.2015, 13:26
Re: Universal Object Editor (attach roads, generate loops) - by Rog - 28.02.2015, 13:42
Re: Universal Object Editor (attach roads, generate loops) - by PiyushD - 16.10.2016, 12:51
Re: Universal Object Editor (attach roads, generate loops) - by Stylock - 21.11.2016, 22:44

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