[Ajuda] /darlider Bugado
#1

Eu uso o /darlider ID IDORG e nao vai, alguem me ajuda

Code :

Код:
	if(strcmp(cmd, "/darlider", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD2, "USE: /darlider [ id ] [Number(1-45)]");
				return 1;
			}
			new para1;
			new level;
			para1 = ReturnUser(tmp);
			tmp = strtok(cmdtext, idx);
			level = strval(tmp);
			if(level > 45 || level < 0) { SendClientMessage(playerid, COLOR_GREY, "Orgs de 0 a 45"); return 1; }
			if (PlayerInfo[playerid][pAdmin] >= 1337)
			{
			    if(strcmp(GetName(playerid),"Bruno_Tadeu",true)==0||strcmp(GetName(playerid),"Ken_xD",true)==0||strcmp(GetName(playerid),"Mateus_Matos",true)==0)
			    {
				    if(admadministrando[playerid] < 1)
					{
					SendClientMessage(playerid, COLOR_GRAD1, "Vocк nгo estб trabalhando! (/administrar)");
					return 1;
					}
				    if(IsPlayerConnected(para1))
				    {
				        if(para1 != INVALID_PLAYER_ID)
				        {
				            if(PlayerInfo[para1][pMembro] > 0)
				            {
				                SendClientMessage(playerid, COLOR_GREY, "   O Player Ja tem uma Emprego/Lideranзa !");
				                return 1;
				            }
				            if(level == 30 || level == 31 || level == 26 || level == 13 || level == 14 || level == 28 || level == 29 || level == 34 || level == 12 || level == 32)
				            {
				                SendClientMessage(playerid, COLOR_GREY, "Organizaзгo bloqueada no momento.");
				                return 1;
							}
							GetPlayerName(para1, giveplayer, sizeof(giveplayer));
							GetPlayerName(playerid, sendername, sizeof(sendername));
							PlayerInfo[para1][pLider] = level;
							format(string, sizeof(string), "   Vocк foi promovido a lider pelo admin %s", sendername);
							SendClientMessage(para1, COLOR_LIGHTBLUE, string);
							SendClientMessage(para1, COLOR_LIGHTBLUE,"Promovido Com sucesso !!");
							LiderLog(string);
							PlayerInfo[para1][pMembro] = 0;
							PlayerInfo[para1][pCargo] = 6;
							if(level == 0) { PlayerInfo[para1][pChar] = 0; }
						//	else if(level == 1) { PlayerInfo[para1][pChar] = 265; SetPlayerSpawn(para1); } //Policia Militar
							else if(level == 2) { PlayerInfo[para1][pChar] = 285; SetPlayerSpawn(para1); } //ROTAM
							else if(level == 3) { PlayerInfo[para1][pChar] = 287; SetPlayerSpawn(para1); } //Exйrcito
							else if(level == 4) { PlayerInfo[para1][pChar] = 228; SetPlayerSpawn(para1); } //Fire/Ambulance
							else if(level == 5) { PlayerInfo[para1][pChar] = 114; SetPlayerSpawn(para1); } //Varrios Los Aztecas
							else if(level == 6) { PlayerInfo[para1][pChar] = 120; SetPlayerSpawn(para1); } //Guerrilheiros israelitas
							else if(level == 7) { PlayerInfo[para1][pChar] =  147; SetPlayerSpawn(para1); } //Prefeito
							else if(level == 8) { PlayerInfo[para1][pChar] = 294; SetPlayerSpawn(para1); } //Hitmans
							else if(level == 9) { PlayerInfo[para1][pChar] = 227; SetPlayerSpawn(para1); } //Reporter
							else if(level == 10) { PlayerInfo[para1][pChar] = 61; SetPlayerSpawn(para1); } //Taxistas
							else if(level == 11) { PlayerInfo[para1][pChar] = 171; SetPlayerSpawn(para1); } //Driving/Flying School
							else if(level == 15) { PlayerInfo[para1][pChar] = 270; SetPlayerSpawn(para1); } //Groove
							else if(level == 16) { PlayerInfo[para1][pChar] = 123; SetPlayerSpawn(para1); } //ALQaeda
	                        else if(level == 17) { PlayerInfo[para1][pChar] = 59; SetPlayerSpawn(para1); } //Policia Civil
	                        else if(level == 18) { PlayerInfo[para1][pChar] = 102; SetPlayerSpawn(para1); } //Ballas
	                        else if(level == 19) { PlayerInfo[para1][pChar] = 108; SetPlayerSpawn(para1); } //Vagos
	                        else if(level == 20) { PlayerInfo[para1][pChar] = 117; SetPlayerSpawn(para1); } //Mбfia Yakuza
	                        else if(level == 21) { PlayerInfo[para1][pChar] = 98; SetPlayerSpawn(para1); } //PCC
							else if(level == 22) { PlayerInfo[para1][pChar] = 112; SetPlayerSpawn(para1); } //Mбfia La Hermandad
							else if(level == 23) { PlayerInfo[para1][pChar] = 143; SetPlayerSpawn(para1);} //Comando Vermelho
							else if(level == 24) { PlayerInfo[para1][pChar] = 292; SetPlayerSpawn(para1); } //Corredores
							else if(level == 25) { PlayerInfo[para1][pChar] = 286; SetPlayerSpawn(para1); } //FBI
							else if(level == 26) { PlayerInfo[para1][pChar] = 240; SetPlayerSpawn(para1); } //CIA by Bruno Tadeu & Ken_xD
							else if(level == 27) { PlayerInfo[para1][pChar] = 280; SetPlayerSpawn(para1); } //PF by Bruno Tadeu & Ken_xD
							else if(level == 28) { PlayerInfo[para1][pChar] = 228; SetPlayerSpawn(para1); } //Rede Globo by Bruno Tadeu & Ken_xD
							else if(level == 29) { PlayerInfo[para1][pChar] = 46; SetPlayerSpawn(para1); } //Playssons by Bruno Tadeu & Ken_xD
							else if(level == 30) { PlayerInfo[para1][pChar] = 49; SetPlayerSpawn(para1); } //Mafia Chineza by Bruno Tadeu & Ken_xD
							else if(level == 31) { PlayerInfo[para1][pChar] = 68; SetPlayerSpawn(para1); } //Mafia N-C by Bruno Tadeu & Ken_xD
							else if(level == 32) { PlayerInfo[para1][pChar] = 223; SetPlayerSpawn(para1); } //PUNK by Bruno Tadeu & Ken_xD
							else if(level == 33) { PlayerInfo[para1][pChar] = 287; SetPlayerSpawn(para1); } //FAB by Bruno Tadeu & Ken_xD
							else if(level == 35) { PlayerInfo[para1][pChar] = 270; SetPlayerSpawn(para1); } //Groove SF
							else if(level == 36) { PlayerInfo[para1][pChar] = 114; SetPlayerSpawn(para1); } //Aztecas SF
							else if(level == 37) { PlayerInfo[para1][pChar] = 102; SetPlayerSpawn(para1); } //Ballas SF
	                        else if(level == 38) { PlayerInfo[para1][pChar] = 108; SetPlayerSpawn(para1); } //Vagos SF
	                        else if(level == 39) { PlayerInfo[para1][pChar] = 143; SetPlayerSpawn(para1);} //Comando Vermelho SF
							else if(level == 40) { PlayerInfo[para1][pChar] = 98; SetPlayerSpawn(para1); } //PCC SF
							else if(level == 41) { PlayerInfo[para1][pChar] = 265; SetPlayerSpawn(para1); } //Policia Militar SF
							else if(level == 42) { PlayerInfo[para1][pChar] = 61; SetPlayerSpawn(para1); } //Taxistas SF
							else if(level == 43) { PlayerInfo[para1][pChar] =  147; SetPlayerSpawn(para1); } //Prefeito SF
							else if(level == 44) { PlayerInfo[para1][pChar] = 228; SetPlayerSpawn(para1); } //Medicos SF
							else if(level == 45) { PlayerInfo[para1][pChar] = 227; SetPlayerSpawn(para1); } //San Fierro News
							gTeam[para1] = 11;
						    PlayerInfo[para1][pTeam] = 11;
						    SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
						    if(PlayerInfo[playerid][pMembro] > 0)
						    {
						    	DemitirInfoOrg(pNome(para1));
						    }
						    if(PlayerInfo[playerid][pLider] > 0)
						    {
						    	DemitirInfoOrg(pNome(para1));
						    }
						    ConviteInfoOrg(pNome(para1), level, 6);
						    OnPlayerUpdate(para1);
						    SpawnPlayer(para1);
						}
					}//not connected
				}
			}
			else
			{
				SendClientMessage(playerid, COLOR_GRAD1, "   Voce nao tem permissao para usar esse comando!");
			}
		}
		return 1;
	}
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Messages In This Thread
/darlider Bugado - by guirigottti - 11.02.2013, 17:51
Re: /darlider Bugado - by VinicioS - 13.02.2013, 12:43
Re: /darlider Bugado - by smiiir - 13.02.2013, 13:20

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