[Include] [BETA] OnPlayerGive/TakeDamage Health/Armour loss reporting
#4

What is different from this than wups.inc?

"- If a player dies instantly (such as suicide/explosions) their armour may be 'remembered' as being 100, so next time they take damage it will report an armour loss of 100. I'm not sure about this one as I forgot to test it (PC is off now)."

Can't you clear it OnPlayerDeath?
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