11.02.2013, 06:16
If you need to, make it a float number.
new Float:SellPrice;
SellPrice = AHouseData[HouseID][HousePrice] * 0.1;
GivePlayerMoney(playerid, (floatround(SellPrice)));
new Float:SellPrice;
SellPrice = AHouseData[HouseID][HousePrice] * 0.1;
GivePlayerMoney(playerid, (floatround(SellPrice)));