10.02.2013, 23:57
this could (and already has) be done via f.ex. GVars: increment the SetPVarInt(playerid,"Money",GetPVarInt(playedrid," Money"));, and by the "host" AC script, read out the PVar again, and set the player cash accordingly.
given that, it implicates the same concept: security.
given that, it implicates the same concept: security.