10.02.2013, 23:26
Quote:
I don't think virtual worlds are in anyway relevant to this problem or will make a difference.
Show us some of your code and we'll be happy to point out any obvious mistakes. |
If the player enters apartment 1, set their virtual world to 1. If player enters apartment 2, set their virtual world to 2. On /exit, check the virtual world and if it is 1, send the player to apartment 1's door; if it is 2, send the player to apartment's 2 door. And so on.