/enter /exit
#4

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Originally Posted by Jay_
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I don't think virtual worlds are in anyway relevant to this problem or will make a difference.

Show us some of your code and we'll be happy to point out any obvious mistakes.
He is using the same interior for different apartment buildings, and this is causing problems since he is only checking the player's position on /exit. If he made use of virtual worlds he could determine which apartment building the player was in.

If the player enters apartment 1, set their virtual world to 1. If player enters apartment 2, set their virtual world to 2. On /exit, check the virtual world and if it is 1, send the player to apartment 1's door; if it is 2, send the player to apartment's 2 door. And so on.
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/enter /exit - by DeeCaay - 10.02.2013, 22:48
Re: /enter /exit - by zDevon - 10.02.2013, 23:16
Re: /enter /exit - by Jay_ - 10.02.2013, 23:20
Re: /enter /exit - by zDevon - 10.02.2013, 23:26
Re: /enter /exit - by DeeCaay - 10.02.2013, 23:27

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