10.02.2013, 22:28
Quote:
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It's not much...made it in like 5 minutes...but I guess it can be quite useful
Код:
#define COLOR_YELLOW 0xFFFF00AA //<--Incase you don't have yellow defined, add it to the top of your script with all your other definitions
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_GRAD1 0xB4B5B7FF
CMD:arims(playerid, params[])
{
if(IsPlayerAdmin(playerid))
{
if(isnull(params))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /arims [rim model]");
SendClientMessage(playerid, COLOR_GRAD1, "Rim Models: Cutter, Switch, OffRoad, Shadow, Mega, Rimshine, Wire");
return 1;
}
if(strcmp(params,"cutter",true) == 0)
{
SendClientMessage(playerid, COLOR_YELLOW, "You have placed Cutter Rims on this vehicle.");
AddVehicleComponent(GetPlayerVehicleID(playerid), 1079);
}
else if(strcmp(params,"switch",true) == 0)
{
SendClientMessage(playerid, COLOR_YELLOW, "You have placed Switch Rims on this vehicle.");
AddVehicleComponent(GetPlayerVehicleID(playerid), 1080);
}
else if(strcmp(params,"offroad",true) == 0)
{
SendClientMessage(playerid, COLOR_YELLOW, "You have placed OffRoad Rims on this vehicle.");
AddVehicleComponent(GetPlayerVehicleID(playerid), 1026);
}
else if(strcmp(params,"shadow",true) == 0)
{
SendClientMessage(playerid, COLOR_YELLOW, "You have placed Shadow Rims on this vehicle.");
AddVehicleComponent(GetPlayerVehicleID(playerid), 1073);
}
else if(strcmp(params,"mega",true) == 0)
{
SendClientMessage(playerid, COLOR_YELLOW, "You have placed Mega Rims on this vehicle.");
AddVehicleComponent(GetPlayerVehicleID(playerid), 1074);
}
else if(strcmp(params,"rimshine",true) == 0)
{
SendClientMessage(playerid, COLOR_YELLOW, "You have placed Rimshine Rims on this vehicle.");
AddVehicleComponent(GetPlayerVehicleID(playerid), 1075);
}
else if(strcmp(params,"wire",true) == 0)
{
SendClientMessage(playerid, COLOR_YELLOW, "You have placed Wire Rims on this vehicle.");
AddVehicleComponent(GetPlayerVehicleID(playerid), 1076);
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "You're not authorized to use that command!");
}
return 1;
}
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