Melee weapons
#2

You can easily test this using OnPlayerGive/TakeDamage. It has a Float:damage argument.
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Melee weapons - by Glimma - 09.02.2013, 16:53
Re: Melee weapons - by MP2 - 09.02.2013, 17:01
Re: Melee weapons - by batonsa - 09.02.2013, 19:06

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