[SOLVED] Death animation delay
#1

When a player dies, they should 'flop forward' as they always have, but they stand there for about a second (and can run around) THEN flop over. Any ideas what's causing this?

- Works fine on a blank mode.
- Hooked ApplyAnimation and ClearAnimation - neither are EVER called.
- Commented out all of OnPlayerDeath; didn't change a thing.
- Head movements are reset (facing forward) when I type /die (suicide) - this is what led me to believe animations were the cause, but no.

Kind of annoying :/

EDIT: Was caused by a 'fix' in fixes.inc ¬_¬
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Messages In This Thread
[SOLVED] Death animation delay - by MP2 - 09.02.2013, 01:45
Re: [SOLVED] Death animation delay - by Dan.. - 15.02.2013, 19:59
Re: [SOLVED] Death animation delay - by MP2 - 15.02.2013, 20:10
Re: [SOLVED] Death animation delay - by Dan.. - 16.02.2013, 05:46
Re: [SOLVED] Death animation delay - by DLR - 16.02.2013, 06:22

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