07.02.2013, 23:35
Here my Code i Wanna to save the stat's on Helper's
Code:
COMMAND:sethelper(playerid, params[]) { new pID, str[128]; if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, -1, "Only admins can use this command."); if(sscanf(params,"u", pID)) return SendClientMessage(playerid,-1,"USAGE: /sethelper [PlayerID]"); if(!IsPlayerConnected(pID)) return SendClientMessage(playerid, -1, "ERROR: Selected player is not connected."); if(playerHelper[pID]) return SendClientMessage(playerid, -1, "Selected player is a helper already."); new name[MAX_PLAYER_NAME+1], pName[MAX_PLAYER_NAME+1]; GetPlayerName(pID, name, sizeof name); GetPlayerName(playerid, pName, sizeof pName); playerHelper[pID] = true; format(str, sizeof str, "Admin %s made you a helper.", pName); SendClientMessage(pID, -1, str); format(str, sizeof str, "You made %s a helper.", name); SendClientMessage(playerid, -1, str); // Let the server know that this was a valid command return 1; }
Code:
// This function will save all player-data (used when the player disconnects from the server) PlayerFile_Save(playerid) { format(LineForFile, 100, "Helper %i\r\n", APlayerData[playerid][PlayerLevel]); // Construct the line: "Helper <playerlevel>" fwrite(PFile, LineForFile); // And save it to the file return 1; }
Code:
if (strcmp(ParameterName, "Helper", false) == 0) // If the parametername is correct ("Level") APlayerData[playerid][PlayerLevel] = strval(ParameterValue); // Store the playerlevel