I always wonder what affect to this "information" and why it show on compile?
#7

Okay, thanks. I didnt know that IsPlayerConnected will work in OnPlayerDisconnect (because he is leaving).

I must use 500, 1000 and sometimes 2000 for dialogs. I dont know will they show "debug-info" which indicates too many strings? Or it just shown when i use big string when unnecessary?
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