I always wonder what affect to this "information" and why it show on compile?
#3

Yep, you're right. I just edit some strings to abnormal high value and exactly - i get these infos (in another gamemode, just to test this)

I putting things in one gamemode and at some time i get that "info" when compiled. I dont know why affected this, but now i wish edit that, but its on old RolePlay mode which i dont used for two years... I dont remind what i put when this displayed, but if its just about strings, i will edit all strings to 128? Or?

Btw, can I ask if this work?
pawn Код:
OnPlayerDisconnect:
    if(IsPlayerLoggedIn(playerid)) {SaveChar(playerid);}
Or i must put it like this:

pawn Код:
OnPlayerDisconnect:
SaveChar(playerid);
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