07.02.2013, 17:57
Several different options here. I'll give you a quick example though...
pawn Code:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys & KEY_SECONDARY_ATTACK)
{
if(IsPlayerInRangeOfPoint(playerid, 7.0, X, Y, Z))
{
SetPlayerPos(playerid, X, Y, Z);
SetPlayerInterior(playerid, INTERIOR);
}
else if(IsPlayerInRangeOfPoint(playerid, 7.0, X, Y, Z))
{
SetPlayerPos(playerid, X, Y, Z);
SetPlayerInterior(playerid, INTERIOR);
}
}
return 1;
}

