07.02.2013, 16:25
pawn Код:
new Float:health;
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if (dialogid == 1 && response)
{
switch(listitem)
{
case 0:
{
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Pizza stack menu", "Burger and fries ($10)\nOne slice of pepperoni pizza($5)\nTwo slices of pepperoni pizza ($10)\nOne whole pepperoni pizza ($20)", "Buy", "Exit");
}
}
}
if (dialogid == 1 && response)
{
switch(listitem)
{
case 0:
{
GetPlayerHealth(playerid,health);
if(health > 99.9) return SendClientMessage(playerid, 0xAA3333AA, "ERROR: You don't seem to be hungry (Your HP is full).");
else if(GetPlayerMoney(playerid) < 10) return SendClientMessage(playerid, 0xAA3333AA, "Worker: You don't have enough money for burger and fries.");
SetPlayerHealth(playerid, 50);
GivePlayerMoney(playerid, -10);
SendClientMessage(playerid, 0xFFFF00AA, "Worker: Enjoy your burger and fries!");
}
case 1:
{
if(health > 99.9) return SendClientMessage(playerid, 0xAA3333AA, "ERROR: You don't seem to be hungry (Your HP is full).");
else if(GetPlayerMoney(playerid) < 5) return SendClientMessage(playerid, 0xAA3333AA, "Worker: You don't have enough money for a slice of pizza.");
SetPlayerHealth(playerid, 25);
GivePlayerMoney(playerid, -5);
SendClientMessage(playerid, 0xFFFF00AA, "Worker: Enjoy your pizza!");
}
case 2:
{
if(health > 99.9) return SendClientMessage(playerid, 0xAA3333AA, "ERROR: You don't seem to be hungry (Your HP is full).");
else if(GetPlayerMoney(playerid) < 10) return SendClientMessage(playerid, 0xAA3333AA, "Worker: You don't have enough money for two slices of pizza.");
SetPlayerHealth(playerid, 50);
GivePlayerMoney(playerid, -10);
SendClientMessage(playerid, 0xFFFF00AA, "Worker: Enjoy your pizza!");
}
case 3:
{
if(health > 99.9) return SendClientMessage(playerid, 0xAA3333AA, "ERROR: You don't seem to be hungry (Your HP is full).");
else if(GetPlayerMoney(playerid) < 20) return SendClientMessage(playerid, 0xAA3333AA, "Worker: You don't have enough money for a whole pizza.");
SetPlayerHealth(playerid, 100);
GivePlayerMoney(playerid, -20);
SendClientMessage(playerid, 0xFFFF00AA, "Worker: Enjoy your pizza!");
}
}
}