Y_groups, y_classes OnPlayerSpawn it shows last gangs name..
#4

Okay LarzI I will try.. But the thing is.. Now what I have experienced with y_commands..

So the thing is I want to set it gGSF but it works with several another groups too..... How can I do it only for one gGroup.

Yesterday I was all night up to trying to figure it out..

pawn Code:
GROUP_ADD<gGSF>
    {
        @YCMD:kill;
    }
YCMD:kill(playerid, params[], help)
{
    SetPlayerHealth(playerid, 0.0);
    return 1;
}
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