Y_groups, y_classes OnPlayerSpawn it shows last gangs name..
#2

pawn Code:
switch(classid)
    {
        case 0..3:
        {
            Group_SetPlayer(gHoodRats, playerid, true);
            GameTextForPlayer(playerid,"~w~Hood Rats",3000,5); // This will show up an Text , when you select your class
            SetPlayerPos(playerid,1975.2399,-1220.0157,25.0779); // position of the player in the class selection
            SetPlayerCameraPos(playerid,1969.5686,-1224.0016,24.9909); // Cameraposition
            SetPlayerCameraLookAt(playerid,1975.2399,-1220.0157,25.0779);
            SetPlayerFacingAngle(playerid,122.4500);
            SetPlayerColor(playerid,0xA000FFFF); // Teamcolor
        }
        case 4..7:
        {
            Group_SetPlayer(gGSF, playerid, true);
            GameTextForPlayer(playerid,"~w~Grove Street Crips",3000,5);
            SetPlayerPos(playerid,2500.6060,-1672.1453,13.3512);
            SetPlayerCameraPos(playerid,2507.0615,-1674.3574,13.3732);
            SetPlayerCameraLookAt(playerid,2500.6060,-1672.1453,13.3512);
            SetPlayerFacingAngle(playerid,252.4717);
            SetPlayerColor(playerid,0x55FF00FF);
        }
It's just the thing.. Switch(classid) I think thats why something is not working correctly..
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